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Lord_Kami_Sama

Lord_Kami_Sama

Lv5

Follow you heart. It's in the styrofoam cooler in the back of that pickup up ahead. Step on it! You haven't much time.

2018-07-18 JoinedBelgium
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27
  • Lord_Kami_Sama
    Lord_Kami_Sama1yr
    Commented

    Honestly didn't know what "Bespoke" meant. For those like me it's just fancy speak for "Custom".

    This paragraph has been deleted.
    altalt
    Ravens of Eternity
    Sci-fi · CeritusOrbis
    detail
  • Lord_Kami_Sama
    Lord_Kami_Sama1yr
    Replied to Lord_Kami_Sama

    Also refers to a swedish gothic metal band.

    This paragraph has been deleted.
    altalt
    Ravens of Eternity
    Sci-fi · CeritusOrbis
    detail
  • Lord_Kami_Sama
    Lord_Kami_Sama1yr
    Replied to Lord_Kami_Sama

    My rant is complex but the gist is I propose %Dmg Reduction = 100 - 100 * e^(-0.000805*Armour*(1 + Lvl/100)) This means his current skelly's have 1.97% dmg reduction and if he dubbles their armour 1.97% of the remaining 98.03% dmg would be reduced. 1.97% of 98.03% = 1.93% on top of the already 1.97% would give 48 armour skelly's 3.9% dmg reduction.

    Calculation: %Mitigated = (0.05*(Armour*0.8)+(0.04*Armour))*((Char.Level/100)+1)
    altalt
    My Necromancer Class
    Fantasy · Aero182
    detail
  • Lord_Kami_Sama
    Lord_Kami_Sama1yr
    Replied to Lord_Kami_Sama

    To rant further about this even though the story has long moved on. I personally like the warframe system where : Reduction = Armour/(300+Armour). Eg. 300 armour => 300/(300+300) = 0.5 = 50% While the 300 is an arbitrary number. This makes sure you never have 100% protection but still makes it so more armour is still better. However it still isn't perfect since the first batch of armour is more important than the second batch. To make sure every bit of armour is equally valuable you can make use of a more complex calc of the format : Reduction = Max Reduction * (1-e^-Reducer*Armour) Where the reducer would be another arbitrary number (0.00231 if you want 300 armour to be 50% reduction). Or if you want lvl to be useful you can swap armour with armour*(1+lvl/100) to make : Reduction = Max Reduction * (1 - e^-Reducer*Armour*(1+Lvl/100)) If you want lvl = 3 and Armour = 24 to mean Reduction = 1.97% you can use Reducer = 0.000805 Thank you for listening to my ranting.

    Calculation: %Mitigated = (0.05*(Armour*0.8)+(0.04*Armour))*((Char.Level/100)+1)
    altalt
    My Necromancer Class
    Fantasy · Aero182
    detail
  • Lord_Kami_Sama
    Lord_Kami_Sama1yr
    Replied to Lord_Kami_Sama

    This calculation also does not prevent the common problem of armour being nearly useless in the beginning and overpowered to the point of anything that isn't piercing dmg to be useless. For this calculation this happens at 625 armour for a lvl 100 or if like right now armour is 8*lvl it happens at lvl 85 when you will have 680 armour. 0.08*armour*((lvl/100)+1) = %dmg reduct 0.08*625*((100/100)+1) = 50*(1+1) = 50*2 = 100% dmg reduction 0.08*680*((85/100)+1) = 54.4*1.85 = 100.64 % dmg reduction

    Calculation: %Mitigated = (0.05*(Armour*0.8)+(0.04*Armour))*((Char.Level/100)+1)
    altalt
    My Necromancer Class
    Fantasy · Aero182
    detail
  • Lord_Kami_Sama
    Lord_Kami_Sama1yr
    Commented

    This seems odd to me. 0.05*(armour*0.8)=0.05*0.8*armour The extra brackets don't do anything. 0.05*0.8*armour=0.04*armour This just seems overly complex. 0.04*armour+0.04*armour=0.08*armour This is also overly complex.

    Calculation: %Mitigated = (0.05*(Armour*0.8)+(0.04*Armour))*((Char.Level/100)+1)
    altalt
    My Necromancer Class
    Fantasy · Aero182
    detail
  • Lord_Kami_Sama
    Lord_Kami_Sama1yr
    Commented

    Mors for death and mundin for clean. Combining to "a clean death". Ironic for a man who had a not so clean trampled to death while burning death.

    This paragraph has been deleted.
    altalt
    The Cultivation Tower System
    Fantasy · Godofstories
    detail
  • Lord_Kami_Sama
    Lord_Kami_Sama1yr
    Commented

    Haven't found a good translation. Sora means "sky" , soragu means "empty equipment" and soragoi means "empty vocabulary" but apart from being a popular username soragui doesn't seem to mean anything.

    [Soragui(Heaven) Rank 1 has been learned]
    altalt
    The Cultivation Tower System
    Fantasy · Godofstories
    detail
  • Lord_Kami_Sama
    Lord_Kami_Sama1yr
    Commented

    Swallow return according to a quick Google translate.

    [Tsubame Gaeshi(Heaven) Rank 1 has been learned]
    altalt
    The Cultivation Tower System
    Fantasy · Godofstories
    detail
  • Lord_Kami_Sama
    Lord_Kami_Sama2yr
    Commented

    According to Wondermark the correct version is a malignity of goblins and according to d&d it's a gob of goblins. I learned something new today.

    He couldn't help it, he was in a tight spot. His back was to the icy pond, to his front were his five zombies. They were the only things between him and a gaggle of goblins. Were a group of goblins called a gaggle? Or was it something else? He didn't know, he shook his head. Why was he thinking of such trivial things at a time like this?
    altalt
    Professor Kal
    Fantasy · Mungknut
    detail
  • Lord_Kami_Sama
    Lord_Kami_Sama2yr
    Commented

    By far the best AI personality I've seen so far. I like how she also has her job to do and isn't just a backseat critic.

    Ch 17 Awakening
    altalt
    Sorcerer...Cyborg???
    Fantasy · Very_yellow_Newt
    detail
  • Lord_Kami_Sama
    Lord_Kami_Sama2yr
    Commented

    "am going offline" => "I'm going offline"

    This paragraph has been deleted.
    altalt
    THE AWAKENING: BIO-GENETICS
    Fantasy · Dy_zamite
    detail
  • Lord_Kami_Sama
    Lord_Kami_Sama2yr
    Commented

    "Am sorry" => "I'm sorry"

    This paragraph has been deleted.
    altalt
    THE AWAKENING: BIO-GENETICS
    Fantasy · Dy_zamite
    detail
  • Lord_Kami_Sama
    Lord_Kami_Sama2yr
    Replied to Lord_Kami_Sama

    Now to go into some detail. the average stats per crystal is 1,35 (a number I'll use a lot). you get this number from 1 Stat * 70% + 2 Stats * 25% + 3 Stats * 5% = 0,7 Stats + 0,5 Stats + 0,15 Stats = 1,35 You can do the same thing with 1 stat point invested in 2 Stats bringing that to 50% and then you get an average of 1,57. You get an additional 0,217 by investing 1 fate point. If you repeat the process for investing 2 points you get 1,78 and for 3 points you get 2 (100% chance of getting 2 stats). 1,78 is 1,57 + 0,217 and 2 is 1,78 + 0,217 so the pattern of getting 0,217 is repeated and there is no ideal amount you should invest. This is also true for investing in the 3 Stats category but you get only 0,087 stats per invested point with the averages being : 1,35, 1,44, 1,52, 1,61, ... , 2,91 and 3. The only advantage in the 3 stat cat is that you can invest much more fate points into it but you would need to invest at least 8 points to take that into account (8 points invested gives you 2,04 on average which is more that the 2 you get from investing 3 points into 2 Stats). When investing into Drop Rates you first take into account what the average stats per crystal is (1,35). Then you can calculate the average stats you get per goblin without investing fate points. 1,35 Stats * 20% = 0,27. when you invest 1 fate point the chance doubles so 1,35 Stats * 40% = 0,54 and you gain 0,27 stats for every fate point invested with a maximum of 4 fate points you can invest. This is better than investing into 2 stats per crystal both in gains and in maximum investment. and when the Drop rate goes up the gains increase even more (but maximum investment drops at 50% drop rate you can only invest 1 fate point). The gains for a specific drop rate can be calculated as : Drop Rate * 1,35. For 20% this is 0,27 ,for 30 % it's 0,405 for 40% it's 0,54 and for 50% it's 0,675. Above 50% things change since the chance of an event can't go above 100%. at 60% investing a fate point increases chances by 40% and therefore has the same gains as investing into a drop rate of 40%, 70% is the same as 30%, etc. changing the formula into Drop Rate = Avg Stats / 1,35 can calculate d-you the drop rate where investing into 2 Stats is better. 0,2167 / 1,35 = 16,05% (0,2167 is the Stats per fate point in 2 Stats per crystal). Some interesting combinations when hunting goblins with 20% Drop Rate: 1 point invested into 2 Stats per Crystal and 1 point into Drop Rate costs 1,4 per goblin and gives you 0,628 Stats per goblin or 0,256 stats per fate point. 2 points invested into 2 Stats per Crystal and 2 points into Drop Rate costs 3,2 per goblin and gives you 1,068 Stats per goblin or 0,249 stats per fate point. 3 points invested into 2 Stats per Crystal and 4 points into Drop Rate costs 7 per goblin and gives you 2 Stats per goblin or 0,247 stats per fate point. For the ideal drop rate of 50% it would be: 3 points invested into 2 Stats per Crystal and 1 points into Drop Rate costs 4 per goblin and gives you 2 Stats per goblin or 0,5 stats per fate point.

    Ch 25 God of Lost Souls
    altalt
    My Faᵵe System
    Fantasy · MellowGuy
    detail
  • Lord_Kami_Sama
    Lord_Kami_Sama2yr
    Commented

    I enjoyed the book so I decided to do some math. The first time I wrote this comment it was far to long so I'll put the details in a reply. Every point invested in the 2 Stats per Crystal Category gives you 0,217 stats on average while every point in 3 Stats gives you 0,087 stats. Thus investing in 2 Stats per crystal is better. Since the drop rate of Goblins is 20% every point invested in the crystal being dropped gives you 0,27 stats. This is higher that the 0,217 in the 2 Stats category gives you and this will be higher as long as the monsters drop rates are between 16,05% and 83,95% with the peak being 50% drop rate and getting 0,675 stats per fate point.

    Ch 25 God of Lost Souls
    altalt
    My Faᵵe System
    Fantasy · MellowGuy
    detail
  • Lord_Kami_Sama
    Lord_Kami_Sama2yr
    Commented

    I enjoyed the book so I began to do some math. Any Crystal has 70% chance of 1 stat, 25% chance of 2 stats and 5% of 3 stats. So the average is 1,35. When you invest 1 point in the 2 stats category the average goes up to 1,57, with 2 points it is 1,78 and with 3 points it's 2,0. This means you get 0,217 stats per fate point and it doesn't matter how many you invest. When you decide to invest points in the 3 stats category you only gain 0,087 stats for every fate point. The averages are : 1,35, 1,44, 1,52, 1,61, ..., 2,91, 3. But should you invest in gaining crystals or getting stats from crystals? When he was hunting goblins the stat crystal drop rate was 20% (although I don't know if you can get multiple crystals like the snobby kid). This drop rate and an average stats per crystal of 1,35 means you get 0,27 stats per goblin normally. when you invest a fate point the drop rate goes to 40% and the avg stats go to 0,54. This gets you 0,27 stats per fate point (more than the 0,217 of the 2 Stat cat). However not every creature gives you the same drop rate, so when is the critical point? The formula of calculating the Stats per point for a specific drop rate is : Drop rate * 1,35 The formula of calculating the drop rate that has x stats per points is : Stats per point / 1,35 So a monster with 16,05% drop rate (=0,2167/1,35) gives the same stats per point as the points invested in the 2 Stats category. Quick other numbers if you combine monster drop rates and stat chances: 1 point invested in 2 Stats and 1 point in goblin drop rate costs 1,4 points per goblin, gives 0,628 stats per goblin and 0,256 stats per point 2 points invested in 2 Stats and 2 points in goblin drop rate costs 3,2 points per goblin, gives 1,068 stats per goblin and 0,249 stats per point 3 points invested in 2 Stats and 4 points in goblin drop rate costs 7 points per goblin, gives 2 stats per goblin and 0,247 stats per point

    Ch 16 A Spirit Calling
    altalt
    My Faᵵe System
    Fantasy · MellowGuy
    detail
  • Lord_Kami_Sama
    Lord_Kami_Sama2yr
    Commented

    Fenrir, the demon wolf and murderer of Odin, Jormungandr, herald of the apocalypse and murderer of Thor, Loki, god of deception and creator of the apocalypse and Ymir, a literal corpse. Really? You couldn't find any better gods?

    "Odin, Fenrir, Thor, Freya, Ymir, Heimdallr, Tyr, Jormungandr, Loki. All of them are here now, in front of you. Band the knee before the Gods!" she continued, opening her arms forward and giving an order.
    altalt
    Bloodlines of the Ancient Pantheons
    Fantasy · Immanioripse
    detail
  • Lord_Kami_Sama
    Lord_Kami_Sama2yr
    Commented

    the basis of civilization is to rely on others. To rely on farmers for food, to rely on engineers for phones, to rely on newspapers for news,etc. To say you can't rely on others is simply stupid. Only cavemen and savages don't rely on others.

    This paragraph has been deleted.
    altalt
    God´s Eyes
    Urban · HideousGrain
    detail
  • Lord_Kami_Sama
    Lord_Kami_Sama3yr
    Commented

    according to my search bholes are giant worms. large enough that the dissection alone would take more than a week. source : https://***.d20pfsrd.com/bestiary/monster-listings/magical-beasts/bhole/

    Abyssal Mission: Within 1 week, complete the dissection of 1 Bhole. Mission Rewards, Unknown]
    altalt
    Plague Doctor
    Horror · Wallee The Robot
    detail
  • Lord_Kami_Sama
    Lord_Kami_Sama3yr
    Replied to Josh_Waguespack

    must be some rich kid.

    [Spirit aptitude: Rank A]
    altalt
    Earth's Greatest Magus
    Fantasy · Avan
    detail