Update: Hiatus for a while My name is Joe. I've been playing games about dungeon-building all my life with the hope of being able to manage or create one myself. Of course, I know there were no dungeons IRL, but who knows? A good friend of mine who knows of my obsession with dungeons gave me a birthday gift yesterday. It was a game in a different genre than what I played usually. But since it was a gift he gave me, I played it. Though there weren't really any "dungeons" in it, the oldies Eastern aesthetic took me in. I played it as soon as I got it from him, no questions asked. What did it give me?! Unwanted transmigration into this world of extra bullshit!!
Using a lantern to light up the path, the sword dancer led the night adventure group to the clock tower. Because I was already familiar with the procedures needed to enter the tower, I went forward and reached for the door knocker. After a second or two, a muffled groan could be heard from the other side, and the door started opening. The one who opened the door this time wasn't the Anchor's shop owner's grandson.
"As I said earlier, the city walls were neither hollow nor big enough to contain all the people who lived here, so the geniuses of the past designed the place in such a way that maximized space all while making sure the safety for the people who lived there was obliged." the sword dancer started explaining how the whole system works while I conversed with the door-pusher.
Alice, being a bundle of curiosity manifested, asked, "Isn't it hard to open that heavy door every time someone wants to enter?"