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Director Lin is Made of Something Indeed!

翻訳者: Atlas Studios 編集者: Atlas Studios

Although Lin Wan could not accurately describe the difference between web-based games and client-side games, she could roughly understand the risks associated with doing something like that.

Client-side games and web-based games were completely different.

That meant that their traditional gameplay, core, and target audience were very different.

Only complete idiots would think that the transition from playing web-based games to client-side games was easy.

Transitions from a higher level to a lower level might be easier such as the transitions from client-side games to web-based games or web-based games to mobile games.

However, even so, special support from the game was required.

If one tried to do it in reverse such as the transition from web-based games to client-side games, they would have to change too many things. It would be as difficult as learning everything from scratch.

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