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Heavenly System: Why Cultivate If I Have A System?

[Connection restored with a new Host.] [Due to the new connection, the Player's level has been reset to Level 1.] After being suddenly disconnected, Will, who was about to reach Level 1.000, woke up in the body of Su Login, a young failure who had no talent for cultivation. There was a problem there, Will was arrogant and would never bow his head to anyone, he couldn't allow his lack of cultivation talent to make him a victim of the Geniuses and Immortals. Although his cultivation didn't have a future, the System had accompanied him to that world, allowing him to advance in Level. Could this, coupled with his experience as a 'Player', allow him to be a peer even with an Immortal? Without understanding much about the common sense of that world, Su Login decided that he would evolve and return to the apex. His goal? Power! He wanted to become the strongest in the world! And anyone who got in his way should simply be eliminated. *** NekoYasha's discord server: https://discord.gg/eWf7xeum94 Note: The frequency of chapter releases will depend on audience interaction. Comment and favorite the novel to support the author.

NekoYasha · 東方
レビュー数が足りません
30 Chs

Introduction To Systems

Core System: It is the parent system of all the others, responsible for managing all the operations between the Player and the other Systems. The higher the Level of the Player, the more intelligent the System, and it can even reach the level of intelligence of a divine being. The basic features of this System are "attributes", "titles", "consuming", "analysis" and "inventory".

Daily Login System: The Daily Login System follows on from the Core System and is unlocked from the moment a Player is born. This System is responsible for making a Daily Prize available to the player every 24 hours. The Prizes have the rarities "Common", "Uncommon", "Rare", "Legendary" and "Divine". If the Player keeps accumulating the days, the Daily Prize will have a higher rarity. The Player's location and level also influence the rarity of the items received.

Quest System: This System is responsible for assigning Quest to the Player, the amount of XP and items received when completing the quests is based on the complexity of the quests. In the Quest System there are: Daily Quests, which are quests that must be completed within 24 hours. Side Quests: Extra quests in which the deadline varies according to complexity. Main Quest: A quest that can last throughout the Player's life. Local Quest: These are quests that change according to the location, usually boss killing missions.

Karma System: In the Karma System, the player receives Karma Points based on their good deeds. Karma Points can be used in the Karma Store to buy items.

Forge System: It's a System where you can create new items based on available resources or improve current items.

Event System: This system is responsible for notifying the Player of events taking place around the world. It is similar to the Quest System, but the event usually has a longer timeframe than ordinary quests and involves many steps.

Tamer System: It's a System that allows Players to receive items and XP based on the evolution of their familiar.

As the story develops, I will update this page!

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