Based on the income and tax of each country, the virtual reality experience price differed. The internet cafe in Hua was priced at 6 RMB an hour, in UA it was 2 USD, in Europe, it was 2 Euros. Half went to the internet cafe while the other half went to Future Technology. Two months later, the internet cafe could purchase the helmet at 2000 USD without the need to share their profits with Future Technology.
All the players' accounts were being connected to their iris scan and could be linked to their Future 1.0 account.
To ensure everyone could play the game, Future Technology limited the experience of time per person. Every person could experience the game for a maximum of 2 hours every 72 hours. The frequency would increase following the increase in vacant helmets.
But that would never happen.