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An online game was unexpectedly born

Among the 300,000 users of the SFC gaming console, over 200,000 purchased Street Fighter, almost all of them would coincidentally buy Street Fighter as their first choice. Following that are Street Basketball and Need for Speed, and ranking fourth is the seemingly European and American-style Final Fantasy.

It's obvious that the US places great importance on whether a game has a European or American style. Once a game leans more towards the European or American style, it's bound to sell better here.

Street Fighter is the standout among them; even those who are not interested in electronic games will play a round or two.

Two controllers, two people, then unleash the special moves and battle each other.

These fighting games actually have a common problem: when players are all beginners at the beginning, many people will play it with great enthusiasm, only feeling the joy in it. But over time, this joy will gradually diminish, and the dedicated players who remain will be a group of super veterans, who will also be the most loyal users of fighting games in the future.

Bob Wilson had originally planned to continue developing social networking.

But even he couldn't resist playing Street Fighter when everyone around him was playing it.

In his dorm, in other people's dorms, in recent days, he always heard the familiar sounds of special moves, various shouts, and exclamations, as if everyone had turned into addicted college students.

Under the influence, he couldn't help but join in and play a few rounds.

Before, he simply regarded Gamestar Electronic Entertainment's products as advertisements. In fact, he was somewhat disdainful of these electronic games, thinking they were boring.

But after experiencing them for himself, he became somewhat addicted, and in the end, he forced himself to break away with his willpower.

Excellent college students still have self-control; they just spend all their leisure time on electronic games.

For this first-day sales performance and the feedback from Matsubashi, Takayuki was quite satisfied.

This is considered taking the first step, and the next step is to continuously conquer the US market through electronic games.

However, this process will certainly not be simple, as there are many competitors this time.

The Red Fruit Company and the system-making Morgan Group in the US cannot be underestimated.

Especially with Suley Electronic as a longtime opponent.

While releasing their own electronic games, they also have their own products for sale, seemingly intending to specifically target Gamestar Electronic Entertainment.

Among them, the Red Fruit Company launched a more lightweight all-in-one machine, which is not the classic candy-colored all-in-one machine, but slightly larger and with a very affordable price, up to $1999.

But even so, in major department stores, the Red Fruit Company's computers are among the most popular electronic products.

Takayuki looked on with envy. If he had this market share now, he estimated he could laugh his way to the bank, and he could continue to expand his advantage at the moment and make his products more popular.

For this purpose, he could even sacrifice a little hardware sales profit and then rely on services on the later network software to make money.

This is the most successful approach in the future.

At present, they have already established their market share, and now they just need to hold onto it. They are more like attackers who are attacking the opponent's home turf. Even if the opponent doesn't deliberately suppress them, they won't have an easy time.

Especially now that some people have started making games on personal computers, although the quality is still relatively rough, it has also become one of the choices for some people. This also to some extent affects the sales of his gaming console. Otherwise, Takayuki believes the first-day sales of the gaming console might have increased by another hundred or two hundred thousand.

As for the Morgan Group, they can easily make a big profit just by relying on their old product, DOS 3000.

In the US, personal computers are the most popular electronic products, and the sense of genuine goods is stronger here.

If you have a computer, you still have to buy an operating system, which is inevitable for anyone.

In this regard, Gamestar Electronic Entertainment is temporarily helpless and can only develop slowly.

This is also why the executives of these companies believe that Gamestar Electronic Entertainment is not to be feared.

Whether Takayuki really understands the US or not, they have no idea, but they themselves understand the US market very well and know what kind of products Americans will welcome. Their foundation is also very solid and not as fragile as Japan's.

In Japan, they actually benefited a little from the bursting of the bubble.

The people in Japan are eager to have some cheap and interesting products to fill their spiritual emptiness, and electronic games are just that. So once electronic games are launched, sales have been steadily increasing.

But the situation in the US is different. The average standard of living here is still very high, and they will have to wait for a financial crisis if they want to completely fall flat.

Now is the time when the US is at its peak, so they don't really appreciate too cheap entertainment products.

Gamestar Electronic Entertainment can only be patient.

However, the sales performance on Gamestar's side has already slightly embarrassed several local electronic and information technology giants such as the Red Fruit Company and the Morgan Group.

They had previously ridiculed this Japanese company for its overconfidence.

But in the blink of an eye, the sales of the gaming console exceeded 300,000 on the first day, and this indeed cannot be saved face.

However, they also believe that this is not a big problem. Most of the buyers should just be after a moment of novelty. If you really like electronic games so much, we can develop some games for you to play on our own computers and operating systems. This way, whether in terms of convenience or game performance, it will definitely be better than a simple gaming console.

After all, Gamestar's gaming console is only 16-bit, still primarily focused on 2D animation games. To do 3D, you have to use some quasi-unethical methods, which is the inherent disadvantage of a 16-bit gaming console.

When it comes to making games, besides Gamestar Electronic Entertainment, the most experienced are naturally a bunch of Japanese companies and Suley Electronic.

At the same time, there are also some young Americans who are interested in electronic games and are eager to participate in game development.

This world is not lacking in real geniuses. Gamestar's games are all classics, but there are always a few people in this world who occasionally burst out with inspiration and create a game that is eye-catching enough.

Among them, there is one game that looks obviously threatening.

That is a role-playing game called "Mystery Dragon Treasure" released on the Morgan Group's DOS 3000 system.

Compared to Gamestar's slightly Japanese-style Western fantasy role-playing games, Mystery Dragon Treasure is obviously more in line with American aesthetics.

And this game has an even more prominent feature, which is that it can be played online.

This world is beginning to give birth to online games!

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