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interview before going online

"Bronya will keep your favor in mind." With that, Bronya glanced at the man one last time and left alone. She believed that no one helps others for free and felt uncomfortable accepting it. But if it was for Seele, and the conditions weren't too much, she was okay with paying back later.

Everything was for Seele.

Soon after Bronya left, Fu Hua came in. She gave Luo Mo a flat look and simply said, "Be careful in the future." Luo Mo didn't understand why she said that but guessed it was because the video made it harder to protect her. Many people were already watching them. He smiled and said, "I'll stay at the company for now, and only go out when the game launches."

The office had beds and tables, so it was as comfortable as a home. There were still many things to check before the game went live, so they had to rush. Most importantly, he might be able to get stronger by drawing cards after the launch. Releasing the game was still risky, so he decided to rely on Fu Hua for now. Fu Hua's power was reassuring.

Fu Hua just nodded and didn't say anything else. Since Luo Mo was at the company, she had to stay there to protect him. And it was a good time to ask about the video.

"Boss, does it have to be made into a free game?" Su Luo asked pitifully during a meeting with several executives. They had discussed pricing for half a day only for Luo Mo to suggest making it free? The vast majority of games in this world were buyout games, and even if they were free games, they still relied on peripheral sales to make money. But this homegrown game... With such a large investment, relying on peripheral sales alone would take years to recoup the money.

Su Luo looked at the excited young man in front of her, feeling frustrated. She was happy with every part of the game. Professional voice actors could have done it, but Luo Mo insisted that this game was for them - the students.

This game was her best work, and it made her love making games again. But if the game didn't make enough money, it wouldn't be successful, and that could break her heart. Luo Mo's criticism hit her hard, almost making her cry.

Luo Mo, ever the confident leader, addressed the team: "Have you ever heard the saying, 'The most expensive things are those given for free'? Honkai Impact III, despite being a long-term development project with numerous iterations, is undoubtedly a financial drain in its current buyout system. Monetizing in-game items seems to be our best bet." (that Gacha hell for you)

Su Luo's excitement fizzled out after Luo Mo spoke, and she lost her drive. However, some people on the team started thinking about what he said, even if they didn't say anything.

Seeing Su Luo's disheartened state, Luo Mo decided to inspire her. "Our primary goal in game development should be to bring joy, happiness, and growth to our players. We shouldn't prioritize profit over the well-being of our players. We need to consider what our game can offer them."

"Honkai Impact 3rd is a great example of a game about friendship and growing as a person. It can make players happy and think about how they can make the world better."

His words resonated with Su Luo. She suddenly understood and started clapping excitedly, which made everyone else in the room clap too.

Luo Mo simply sipped his water and gestured for everyone to calm down. He felt a sense of accomplishment; he was indeed a dedicated leader.

In the days that followed, Su Luo often caught Luo Mo looking at her during meetings, but she would quickly hide behind her papers. Was this the joy and happiness he was talking about?

As their meeting drew to a close, they discussed potential influencers for their platform testing. Luo Mo would make the final decision on who would be chosen for this task.

While this version wouldn't undergo beta testing, future versions would be tested by these influencers first. Assuming no issues arose, these influencers would continue their collaboration with the team.

One of the executive gave Luo Mo a list of possible people for the test run. As he looked through it, he saw a name at the very end that he kind of recognized - "Queen follower". The picture was of Bella in her human form.

The executive quickly told him, "Sir, this influencer may not have a huge following, but her fans are very loyal. That's why she's on the list even though she doesn't have a lot of followers."

Luo Mo scrutinized the avatar. It was indeed Bella. His memories of her were somewhat hazy, but he could still recognize her. Without saying much, he pointed to her picture and said, "Add her to the list."

Soon after, another executive rushed in with a pile of papers. He was out of breath and quickly said, "Mr. Luo! Lots of reporters want to interview you. How should we arrange it?"

Luo Mo looked through the list, confused. "Why do so many famous newspapers, magazines, and even TV stations want to interview me about a game?"

The executive asked hesitantly, "Didn't you ask Schicksal to help with this?"

Suddenly, Luo Mo remembered his talk with Kallen, the Bishop of Schicksal. He had asked for more publicity instead of money for their finished game. Kallen had agreed to use all of Schicksal's ways to promote their game.

"So this is also one of the ways Schicksal is promoting our game? That makes sense," Luo Mo thought as he figured it out.

"Let's schedule them for tomorrow," he finally decided with a sigh. He didn't really like being in the spotlight but would do it for Crystal...

....

The next day, Luo Mo was excited as he faced the reporters with a friendly smile. A reporter asked, "Mr. Luo, can you tell us what kind of game your company is making?"

Luo Mo responded enthusiastically, "Our company is developing a game that we believe will be extraordinary. It's centered around the themes of relationships and growth. Players will guide young girls through trials and tribulations, helping them grow and overcome formidable enemies with their allies. This game will undoubtedly be a positive, uplifting experience with a heartwarming and captivating storyline."

His eyes shone with pride as he talked about the game, his smile widening as he thought about how great it could be.

The reporter continued, "You seem very confident about this game. Could you tell us about its pricing model?" This was clearly a question they had prepared in advance.

Luo Mo explained, "We're trying a new way to charge for our game. Players won't have to pay to play through the story. Everyone can enjoy the whole game without having to spend money, so everyone gets to play the same way. No one has to worry about missing out on any part of the game."

He added, "We will have things you can buy inside the game to help us make money. But we want players to be smart about what they buy and not spend too much."

The interview went on like this, with Luo Mo answering different questions about the game.

In conclusion, Luo Mo emphasized, "Our primary goal is to ensure that players have an enjoyable gaming experience. We want everyone to find joy and happiness in our game. That's what a game company should strive for." His words underscored his commitment to creating a positive gaming environment.

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 edited, thank you for reading this fanfiction. 

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