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Chapter 277: Boss, are you going to be unreasonable again?

Perhaps due to a shared source of inspiration and creative method among creators, the development team led by Little Chun has many elements that are similar to those in the Deep Sea Seasonal Map developed for "Light Encounter."

For example, both maps have divided the island parts above water and the seafloor parts below water.

Similarly, there are glowing Distant Fish underwater, oxygen-supplying aquatic plants, bioluminescent microorganisms, caves, and architectural ruins. Although the details are not exactly the same, they all feel somewhat familiar to Lincoln.

However, the differences are also very noticeable—

The seafloor in the original game was constrained by the mobile phone's performance, resulting in many compromises. The density of underwater scenery was not very high, and the wall details of caves and buildings were also lacking, leaving some areas looking bare.

But the virtual reality version of "Light Encounter" does not have this limitation.

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