For many players, God of War was a pleasant interlude. It was a pleasant experience to experience Kratos 'God-killing journey in World of Warcraft.
However, the journey of World of Warcraft was still going on, and it would obviously continue for many years.
During this period of time, the big guilds gradually started the exploration of the team-level instance in World of Warcraft, which was actually going to take a long time.
In the early stages of a party-level dungeon, the main difficulty lay in grinding. In the face of a boss with high attributes, it was necessary for all members to cooperate. Any wrong behavior of a single player could lead to a team wipe, especially in the face of some bosses with special mechanisms. Dying dozens or hundreds of times before could only be a trial and error.