As a horror game, it should be something to be proud of to be able to maintain such a high loss rate, right?
After all, wasn't it the original intention of horror games for the players to be scared witless?
However, Chen Mo wasn't too happy with the numbers.
If too many players were lost, how could he collect enmity points?
It wasn't that Chen Mo made the game too difficult. In terms of the puzzle-solving difficulty and the battle difficulty, Silent Hill wasn't too difficult. The puzzle-solving was actually quite simple, and the battle didn't really require any technical skills.
But the main thing was ... Silent Hill was a modified version.