The development of Assassin's Creed: Origins was going smoothly, and there were basically no problems with some changes for the VR version.
As for the loading problem that many people were worried about, Chen Mo posted in Assassin's Creed: Origin had adopted a relatively compromised design.
Assassin's Creed: Origins would be an open world, and it could only be an open world. Because it was impossible for a linear game to show the entire vast ancient Egypt, those wonderful side missions would be impossible to talk about.
However, the open world would inevitably encounter a problem, which was how to handle the loading of resources.