GA, the lost treasure's research and development team expressed their displeasure.
I was the one who bought the movie ip and did the game promotion first, how did Thunderbolt entertainment take the lead?
If it was any other company, the GA would definitely scoff at this: "I'm trying to gain popularity!"
Indeed, both games were about treasure hunting, but why did you have to wait for the lost treasure to be released globally and when the game with the same name was announced? wasn't that just riding on the popularity?
However, to Thunderbolt entertainment and Chen Mo, no one dared to say that he was trying to gain popularity. In terms of international popularity, salent was already on par with many famous foreign designers. The games he made, be it online games or standalone games, were all sold well hits. There were also games like Dark Souls, which had extremely distinctive and unique characteristics.