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Tailors Simulator?

編集者: Atlas Studios

Cai Jiadong thought for a moment. "This way…"

"Letting players design their own costumes means a lot of work. In reality, the various fabrics, materials, and styles of the clothes have to be reflected in the game. What's more, this thing cannot be designed too complicated. It has to be like the current ESRO editor. It can be simpler for newbies to get used to it, and not become a complicated tool that only professionals can use…"

"On this point alone, it would consume a lot of energy. Even if it is created, it would definitely not have the energy to create other gameplay."

"Thus… this game became a tailoring simulator?"

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