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A Surreal Car?

編集者: Atlas Studios

For example, there was no such thing as spending money to exchange for game currency. It also prohibited transactions between players.

Of course, there were pros and cons to this approach. The most obvious outcome was that apart from directly buying other people's accounts, anyone who wanted to earn money in the game to buy a car had to earn money in the game themselves. They could not speed up this process by charging money or buying game coins from other players.

For some people, it might mean fairness; for others, it might be rigid, rigid, and unreasonable.

However, no matter what, the official platform did not seem to have the intention of changing this rule. Thus, players could only accept it.

Since there was no internal purchase service, it would most likely follow the model of traditional games: maintaining subsequent income by relying on downloadable content.

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