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We Can Cross Over!

編集者: Atlas Studios

Pei Qian smiled. "Technology accumulation… cannot be forced."

"Since we don't have any technical accumulation, we can also choose not to learn from traditional animation workspaces. We can use new methods to do it."

Wu Chuan was a little confused. "A new way?"

There were many ways to classify comics. Simply put, they could be directly divided into 2D and 3D. Traditional 2D animations were mainly Japanese, while most domestic animation workspaces were made into 3D.

The core difference between these two comics was that the former was a hand-drawn picture, the latter was a model, tied up the movements, and the animator would adjust the movements of each scene, create special effects in the later stages, and so on.

2D was more expensive than 3D but it still depended on the genre.

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