March 11th, Friday…
Despite having two dark eye circles, Qiao Liang persisted through Game Designer's storyline. He had only one expression: indignance!
An entire week had passed since Be Quiet was officially released. Yet, until now, not a single copy of the game had been sold.
It was not because the game was rubbish, and no one wanted to play it. In fact, many people had no idea what the game even looked like.
Nobody had managed to solve the riddle and obtain the so-called 'invitation letter'!
Many people had already given up, cursing and swearing as they did so. Obviously, the developing team's willful behavior had severe reverse-psychological effects on gamers, turning many of them away.
Those with bad tempers dissed the developing team for being 'insane'. After that, they stopped updating themselves about the game altogether.