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Deterrence

While Gloriana started to explore how they could give their striker mech design a performance edge, Ves began to explore its mech concept.

He wanted to develop a compelling vision for his mech. Its design and features had to harmonize with each other in a way that made sense.

In order to come up with a good idea, Ves began to doodle with the appearance of the mech.

Approaching the striker mech from an artistic direction rather than a technical direction was a lot more comfortable to him. His stress noticeably decreased as Ves temporarily put aside the headache-inducing capacity issues.

As a mech designed to fight against a horde of enemy mechs, the mech needed to project a very strong image.

If the enemy mech pilots believed his striker mech was a pushover, then they were much more likely to brave the flames!

This was not an outcome that Ves wanted to see.

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