"I know you are very excited now, but what I want to say is that the achievements you have obtained now are in the past tense, I think you should not want to lie on the credit book and wait to die. I'm afraid I'll be very disappointed in this case."
Zhu Youxing jokingly joked with the people below, and the people in the audience gradually restrained their smiles, but the positive emotions have been maintained.
At the same time, their eyes were expecting something.
Seeing everyone quiet down, Zhu Youxing immediately took out his new game development plan.
"This time, it's a new shooting game, but this time I'm going to use the first person, and it will be a very different game from the previous Metal Gear, this time I hope that this game will have a brand new narrative. Breakthrough."
Today, the game development team on the US side has tasted the benefits of a good narrative.
So when Takeyusei told them that he was going to make further breakthroughs in the narrative, they all showed their eagerness to try.
"This time, the game is called Titanfall. You can pass on the game development plan I have done, including the gameplay, the background of the game, and some new breakthroughs in the combination of gameplay and narrative."
Several prints A good game development plan was assigned to the developers, and they immediately gathered together in four or five to watch it attentively.
This is a game development project that Zhu Yuxing personally carried out, but it is extraordinary.
One of the leaders of the development team on the U.S. side is called Arno Reson.
It sounds like a very strong name, but he himself is very ordinary, a standard middle-aged man, his hair has been bald due to hard work.
But he's also a huge fan of video games.
In 1995, he was one of the first players in the United States to play Yuxing electronic entertainment games.
At that time, in his thirties, he regained the passion of his youth.
Then he devoted himself to game development without hesitation, and successfully became one of the game development team leaders of the US branch of Yuxing Electronic Entertainment.
At the same time, he is also a person who likes all kinds of science fiction stories very much.
The story of Titanfall is set in the future era of mankind.
In that era, human beings have achieved interstellar colonization and left their own shadows in various galaxies.
This sci-fi story background immediately attracted Arnold.
He also took a serious look at a game development project.
Among them, in the setting of the world view, Zhu Yuxing also specially described some of the classic levels in Titanfall 2.
For example, the time-traveling level was simply amazing when it was displayed in front of the players at the time. Players were deeply amazed and novel by this kind of time travel constantly to express the plot and the gameplay.
In fact, the game quality of Titanfall itself is really top-notch.
It's just that in the era of the previous life, this work was a bit out of time.
In that era, there were already two big mountains that were firmly suppressed in FPS genre works, and it would be extremely difficult for any other latecomer to climb over this big mountain.
And these two mountains are Call of Duty and Battlefield.
These two works rely on a strong development team, coupled with the development frequency of one game a year, to dominate the first-person shooter market in the original world where Takeyusei is located.
Don't look at Call of Duty as a New Year's product, but as long as this New Year's product is released, it can easily break through tens of millions of sales even without the slightest improvement.
And this kind of sales is the dream of any game development team.
The industrialization of game development is also vividly reflected in these two New Year games.
Call of Duty initially relied on a superb single-player narrative, and later became known for its terrific multiplayer gameplay.
The battlefield is always insisting on the war presence of the big battlefield, giving players another brand new experience and capturing players.
It's just that the battlefield continued to operate.
It doesn't matter if the game development has not progressed, players are willing to pay, as long as there is a little something new, but the battlefield is a typical example of rottenness. After successful industrialized mass production, one work is not as good as the other, it is exactly like the kind of best game. Purely an assembly line product, which also makes the advantages of the battlefield slowly disappear.
However, the thin dead camel is bigger than the horse. Even so, Battlefield and Call of Duty are still two mountains in the first-person shooter game. It is really difficult for others to climb.
Among the countless challengers who want to climb over these two mountains, Titanfall is a very special existence.
First of all, this development team developed the most classic Modern Warfare 1 and Modern Warfare 2 of the Call of Duty, and laid a solid foundation for the Call of Duty series.
Later, the main developers of this team left one by one because of some internal struggles, and were finally taken in by rival EA to develop the Titanfall series.
Originally, the Titanfall series was valued by EA at the beginning, and was considered to be the second killer that could challenge the status of Call of Duty.
But how can the brave slaughter the dragon so easily?
And EA himself has always been a pig teammate.
My Battlefield and Titanfall 2 were released at about the same time, and Titanfall, my own child, seized the market.
In the end, the sales of Titanfall 2 were lower than expected, and half of the pot was at least made by EA itself.
In Zhu Youxing's eyes, Titanfall is just a piece of jade.
A well-crafted but neglected piece of rough jade.
This rough jade was not valued in his original world for various reasons.
But in this world, Zhu Yuxing hopes to make him shine.
Moreover, this world has no Call of Duty, no battlefield, and no first-person design game of comparable status.
The CS and Doom guys don't count, those two guys are stable evergreens, but they're not really first-person dominance games.
Therefore, Zhu Yuxing felt that the fall of the Titan, who did not fully display its strength in the original world, should be able to achieve better results than the previous life in this world.
"President, I can assure you that if you want to develop such a game, you will definitely succeed!"
At this moment, Arnold, who had just read the entire game plan, was already flushed with excitement.
Now he has already imagined the effect after the development of this game is completed.
This is a brand new attempt and a new challenge. If the development is successful, as long as all the new gameplays in this project are completed, he believes that the game will definitely be a success.
It was an intuition, an intuition that was absolutely successful.