In the Silicon Valley of the United States, there are now more than 100 employees in the Youxing Electronic Entertainment branch.
Eighty percent of them are game developers, and there is only one game development group here.
Their task was to develop the first 3D graphics game.
As for the development direction, Zhu Yuxing has already given it, that is, to develop a shooting game.
First person shooter.
Guns are the top three best-selling categories in the U.S., and they're enduring.
If a game studio does not have a development direction, it can at least make a living by developing these three types of games at the moment.
But until now, the world's cars and balls already have rough production rules and routines.
Surui Electronics has developed its first 3D racing game, and just because of this realistic game, their console sales have increased a lot.
And the 3D games of the ball are also in full swing. It seems that Suri Electronics intends to rely on strong financial and human resources to take the lead in the new 3D game era.
Sometimes you may really not be able to make a game at the top, but sometimes you can make a lot of money by having a first-mover advantage.
In this way, Hayakawa Ukito can also face to face, so that he can have more spare time to do other things.
And first-person shooters have always been a blank.
Until now, people in this world seem to be limited to side-scrolling shootout games.
The first-person shooter game Doom Slayer developed by Take Yusei is just a game demo.
And this has not been made public yet, but was given to a mysterious hacker as the original agreement.
At the time, Zhu Yuxing felt that if he gave this game to the other party, the same type of content would appear in the game market immediately, and then speed up the development of first-person shooter games.
But I didn't expect that after the mysterious hacker received this game demo, he just gave a very interesting evaluation and then there was no following.
The hacker actually hid this demo game, and never saw any trace of this demo game on the Internet.
This is somewhat disappointing to Take Yusei. It seems that the first-person shooter game still has to be created by itself.
So Takeyousei gave the North American game studio the task to develop a first-person shooter game.
At first they were a little confused when they received this task.
Because they didn't even know the basic rules and structure of the game itself at that time.
Before, they just made a side-scrolling game of treasure hunting and exploration through hands-on practice.
Then it directly crosses over to the 3D graphics shooting game, which is a bit big.
At the beginning, Zhu Yuxing did not give any hints except for some basic first-person rules, which made the game have many big and small problems when they were originally developed.
For example, the way characters operate in a 3D environment, or many other issues.
These are not difficult to solve, but they did not find the answer to the problem in a flash.
Zhu Yuxing just wanted to see if these people had the ability to solve problems on their own.
After they have the basic rules, it is not particularly difficult for them to develop, but there are many bugs in games big and small. Either all kinds of objects fly around when the characters move, or the system crashes when shooting.
However, after three or four months of research and development, they finally made a rough prototype of a shooting game, and it can run for at least three or four minutes.
Even so, they thought it was a miracle.
After all, not everyone has unparalleled creativity, and more people can only push on the road that their predecessors have stepped on.
After they finally got a demo that didn't have any major bugs, they sent it to the company headquarters far away in Japan with a little bit of confidence, and let Takeyu Xing take a look.
The game itself is made with a computer, and it can also be controlled with a mouse and keyboard, but they don't have a specific method for the control, which makes them a bit strange.
The shooting button is set on the keyboard.
Move is the arrow key on the left side of the numeric keypad area of the keyboard.
The mouse can be used to move the camera.
But now they can only barely achieve a horizontal 360-degree rotation, that is, they can only rotate within the X-axis range in a three-dimensional perspective.
This is very similar to the original Doom Warrior in the previous life. The original Wolfenstein could only rotate horizontally. It was only after the development of the second and third generation of Doom Warrior that it was gradually upgraded to Y-axis rotation.
However, it was more of a compromise on machine performance at the time, and the legendary John Carmack, who carried forward the shooting game, had no way at that time.
But now the hardware technology in this world can fully support more content of first-person shooter games, so there is no need to make it so simple.
But for this group of programmers who just gave a direction to develop, the development to this level is enough to make them lose a lot of hair.
For such a result, Zhu Yuxing is quite acceptable.
He simply tried it on the computer and found that the effect was ok, so he immediately picked up the phone and contacted the head of the studio in the United States.
The head of the studio over there is a young man named Norman. He can become the head because he has been fortunate enough to come to Japan, and has also studied with the game development course offered by Yuxing Electronic Entertainment for a period of time.
When he went back, he kept thinking about game development, but he hadn't graduated yet, and he still thought about at least finishing his studies first.
If he didn't see the recruitment information of Yuxing Electronic Entertainment in North America, he may choose to make games by himself immediately after graduation.
As a young man, he was very panicked at the beginning leading a team of 80 people, but after all, he was a person who came out of a top university. It took him a short time to gradually adapt to the role of a leader, and then began to lead everyone to develop games.
When he led the team to hand in the demo of the first-person shooter, he couldn't fall asleep in the panic.
Even if it was past eleven o'clock at night, he couldn't sleep.
Just then, the phone rang.
He jumped up from the bed almost instantly, then quickly grabbed his phone to check the number.
It's the Japanese number!
His heart tightened.
It's finally here!
He answered the phone and asked carefully, "Hello? Hello, I'm Norman."
On the other end of the phone, Zhu Yuxing's voice sounded: "Sorry Norman, I disturb you at this time."
"No, no, not at all, I haven't been able to sleep well recently."
Norman responded with some panic.
Zhu Yuxing roughly guessed that the other party would be difficult to fall asleep now, so he simply tried to play around.
He still attaches great importance to this game, and hopes to contact Norman as soon as possible.