At the
beginning, Oda Chong actually rejected the Pokemon game, even if he bought the game right away.
But like a male game network review said, this game is not exciting.
Today's players prefer more exciting games.
Even if it is a role-playing role like Dragon Quest, it will give you a routine to save the princess at the beginning, and let you substitute it first.
However, the purpose of Pokémon itself was not strong at the beginning, and people did not have a sense of expectation to explore.
However, sometimes it seems like it just takes a little patience.
When you have a certain amount of patience to persevere to a certain extent, you begin to slowly feel that this game seems...not so bad?
This is not an hour or two, but more than ten hours of play time.
Even if Murakami got the game in advance, because no one except him has exchanged Pokémon with him, this means that one of the greatest pleasures is missing.
Collect, cultivate, exchange, and battle.
Murakami's personal fun is more concentrated in the process of collection and battle, cultivation and exchange are not his thing, which also makes him unable to fully describe the greatest charm of this type of game.
In previous lives, Pokémon have suffered the same treatment.
The original game review also gave only a passing score.
Because this game is incompatible with popular games in every way, the difference is too great.
At the beginning, Oda Chong was not particularly interested in this game.
And his change in this game comes from another companion who also owns GB handheld and Pokémon games.
That was his childhood friend, of course not the guy who asked him for Pokémon just now.
That friend's favorite thing to do in his life is to take risks everywhere. He is really like an adventurer in a video game. Whether it is jungles, hills, caves, or other areas, he always likes to explore.
He would disappear almost every year during the holidays, and then excitedly took out a lot of mess after the school meeting.
There are huge specimens of unicorns and a collection of beautiful stones, which he will happily share with Oda Chong.
During school, his friend naturally didn't have the opportunity to venture out and explore in the countryside.
But at this time, the game of Pokémon appeared.
The moment he appeared, his friend was out of control.
The regret of not being able to take risks during school has been made up for in this game. He is immersed in GB's Pokémon almost every day, and he makes new discoveries every day. Fun found in Pokémon.
And under this circumstance, he also felt that he should give it a try.
Then when he started to play patiently, the child's instinct to explore, collect and develop was released.
This seems to be something every child especially enjoys doing.
Gradually, he became addicted to it. The two shared an adventure in the world of Pokémon, and the two also exchanged the Pokémon in their hands. This was an unprecedented experience that had never been seen in video games before.
The first-generation Pokémon made by Zhu Yuxing is the same as the previous life. It has two versions, red and green. It just happens that the cassettes of Oda Chong and his friend are different, which also increases the desire for mutual exchange between the two parties.
In the early years, such a dual-cassette version was not intended to make money, but really wanted to encourage players to have the courage to interact and exchange with strangers or friends, so as to enhance feelings invisibly.
It didn't take long for Oda Chong to act as a small sailor, and began to highly recommend Pokémon among the children, hoping that they could also play together, so that more Pokémon exchange opportunities could be conducted.
At the same time, there are also ears and eyes arranged by Zhu Yuxing among the children.
They received benefits from Yuxing Electronic Entertainment. They only need to play Pokémon patiently and recommend them with their peers to be eligible for a brand new game for free.
This is a great temptation for children, and under such attraction, the recommendation of children is better than that of adults.
Then, it's like proliferation of cells.
One spreads two, two spreads four, four spreads eight...
Slowly, among the children with GB, if you haven't played Pokémon, it seems to be a symbol of misfit, like this The propaganda effect is really achieved.
And the charm of the game itself is really released.
"President, it's really effective. The three restaurants we have opened are now nearly full of customers every day. Every player in the Pokémon restaurant will be happy to exchange with each other, and the game sales are also Improve!"
Natsume Kanglong, who was in charge of marketing, was a little excited at this time.
What kind of themed restaurant, inserting undercover games among children to recommend games, or encouraging players to play patiently through bounties and rewards, these are all new publicity methods that have never been done before.
Zhu Yuxing threw it all out, and it can be said that he was really heartbroken for Pokémon.
And this time, it really did not live up to Zhu Yuxing's expectations. Under the effect of this series of promotions, the sales of Pokemon are very gratifying
. It has been almost a month since the sales of Pokemon.
From the initial sales of more than 200,000 in the first week, it plummeted to 50,000 in the second week, then rose to 100,000, and returned to 200,000 in the fourth week. The total sales of the game have reached 600,000, and the overall result is very good. good.
The sales of GB handhelds are also rising steadily, and the monthly sales have exceeded one million. This is also the first game console that can sell one million units in a month.
Or handhelds sell fast, no matter when, people are more welcome to play mobile games anytime, anywhere.
At present, the overall sales of GB has approached 2 million, the red and white machine has just exceeded 5 million at this moment, and the SFC is also hovering around 2 million. Now it can really be said that the basic disk of Japan has been stabilized.
As long as there are no unforeseen circumstances, Yuxing Electronic Entertainment's position in Japan will be unbreakable.
"How's the sales data this week?" Zhu Youxing asked calmly.
"It's the fifth week since the debut, and this week's sales: 300,000."
Natsume Kanglong was very excited.
He knew that Yuxing Electronic Entertainment had also had a successful marketing before, which was to make Dragon Quest popular through the linkage of comics, but after all, he had not experienced it directly. The game that was optimistic about turned around by promoting the counterattack.
"Putting this good news out on the Internet is equivalent to boosting morale and letting everyone know about it, and then we can announce our plans to expand overseas."
"Okay, I'll go!"