While praising "Mysterious Case", players also have some regrets and dissatisfaction.
The main dissatisfaction is that the game flow is too short and it is not enjoyable to play.
After all, in a reasoning game like this, the fun lies in reasoning. The first time you play, you don't know anything, and you search for clues a little bit to deduce the truth of the case. The middle reasoning process is the most exciting.
After playing the first time, there is no point in playing again.
Therefore, many players also put forward their own suggestions when evaluating how to make the game more difficult.
"It took two hours to clear the game, and I felt like reading a mystery novel in one breath.
"Mystery Chase" is better in the innovation of gameplay, using the 'sound detection system', through listening to the crime What did the people at the scene say, to find the truth of the case. This is a bold attempt in a reasoning game, and I think this attempt is very successful. The dubbing in the game is also very natural, and does not make people feel like dancing.
But there are also some shortcomings, The case is too simple, you can tell the truth by listening to everyone's dialogue step by step.
I think some restrictions can be made, for example, there are some areas where the audio is damaged, the map is black, and the characters cannot be heard in these areas. What, or in some time periods, the audio fluctuates, and only noises can be heard.
In fact, players do not need to hear all the dialogues, and they can also complete the truth through incomplete puzzles, which can make the first game more durable. Play a lot.
For example, in the second level, Xiao Huangmao and Xu Lao are on the phone, and Mike and Liu are on the phone. When they are on the phone, they can actually guess what the other side is talking about by listening to one of them. For example, Xiao Huangmao I know the password, that must be Mr. Xu asking him if he remembered the password.
After the player solves the case, he will release the complete audio, so that the player can see whether the result of the reasoning is correct based on the incomplete information. All in
all, the game is very fun, but it can be done better, I hope the follow-up DLC will surprise me."
"Yes, the player is like an omniscient and omnipotent God who can collect all the information in all directions without dead ends. Reasoning is basically sorting and summarizing the existing information, and only requires patience rather than logical thinking.
At least from this God's perspective Weake it a little bit, don't disclose all the information transparently, and hide some of the information from the players."
"I think it's okay! It's like the first level, Li Zhongwen told his subordinates on the phone, it's really stupid! It's all said!
You can set up a sound black hole next to the window. When he walks on the phone and stops at the black hole, the part of the bad thing he did is swallowed up, and when he walks out, he can only be heard. Saying 'do it quickly, avoid future troubles', combined with his voice and tone, is enough to guess that he is doing something bad."
"Wow, it's too difficult to change it like this? I'm the kind of stupid player, the second level. It's been stuck for an hour, and I can't tell the difference between the real and the fake. I took a small notebook and wrote down all the conversations, and finally I figured out what was going on.
If I couldn't hear all the voices, some still If you have to guess by yourself, then you will not be able to pass the level at all."
"You can set different difficulties."
"It's cleared, the gameplay is very creative, and it's a very good game.
The biggest feature of the game is to listen to the voice to restore the case . , and the variety of fascinating sound details amazes me.
For example, in the toilet of the art museum, the sound of flushing water is very real; when walking in the silent corridor, there is the echo of the footsteps; when I am in the police station, I can even hear the interrogation room The lock on the door is a ball lock because there is a spring-rebound sound when the door is twisted.
The actors' performances in various dialects also add a sense of fireworks to the game, which is very down-to-earth and has a sense of life.
The disadvantage is that the process is relatively short, and there is no difficulty.
The reasoning part is relatively weak. No matter who did what, it will be explained in various ways. As long as you have a little logic and spend a little time listening to everyone, you can answer the question and clear the customs.
My suggestion:
One is that the map is relatively reluctant and can be changed to be more realistic. For example, the police station has a reception desk, a reception room, an interrogation room, and an art gallery on the first floor. The director's room is next to the toilet, which is also connected to the storage room room next to each other.
Another is the question system of the game, which is to mark the source of the sound, then answer the question, and fill in the name of the person to judge whether the truth has been found. Then someone infers the wrong result and gets the correct conclusion?
In my opinion, the game can prepare more questions, more complex question forms, which can be divided into several stages.
For example, in the case of the police station, the first stage question can be to mark Li Bowen and Li Zhongwen, the second stage asks who is hiding the poison, and the third stage asks why Li Zhongwen framed Li Bowen? What did he make his men do?
This avoids the situation where players pass the level in a confused way. "
"Same feeling!" This answer question for the game is a bit stiff! "
A lot of people have said about the difficulty, it's not enough to burn your brain."
I have two ideas. First, the timeline can be disrupted into some time fragments, and only the beginning fragments can be marked. Players must first arrange the sequence of audio occurrences before they can reason about the case.
In fact, even in life, everyone will not speak the truth when they are alone, and sometimes they will have a mouthful, said the wrong thing.
So my second idea is to add some inconsistencies in the dialogue, so that players can judge who is wrong by logical reasoning. And add some inversions, such as the secretary of the art museum. On the one hand, she told the fake paintings that she would never do real paintings, and on the other hand, she secretly hid the real paintings. Inverting and reversing, the difficulty will definitely increase. . "
Everyone seems to think it's good to mark the sound source, and there is no opinion, but I have an idea, can I add some confusing options?"
For example, at the beginning, when the police station interrogated the suspect and asked his name, Li Bowen could say that he was called 'Bumpman'—he was unwilling to cooperate with his work, so he thought about it, and then when Li Zhongwen called his subordinate, he called his subordinate. The codename, 'Yanov' or something, mixes those two names into the person's name to make marking harder.
Although the plot of the first level is relatively simple, players should not be confused, but when there are more people in the game later, there are some confusing options. For example, when a person is on the phone, someone enters the room, he Talk to the person who just entered the room while calling the name of the person on the phone.
Even, a person can have different identities. He is 'Dr. Lin' on the surface and a hacker code-named 'Lightning' in the dark. The two labels are combined into one, so the difficulty of the game will definitely increase a lot. "
One by one, their brains are open, and they can say whatever they want!
Some players complained: "Damn, according to what you said, is this game still played by people? I feel like I can't get through in my life! "