[Aqua – Kansen – Wargirls]
Cost: $50000 (Warship)
Speed: 4.5
Hitpoints: 6000 (Warship)
Armor Class: Heavy
Prerequisite: Wargirl's Wisdom Cube Factory + Wargirl's Underwater Shipyard
Purpose: Siege, Anti-Infantry, Anti-Armor, Anti-Structure, Base Building
Weapons: Graviton Twin 100mm (Type 98) Kai / 6x Graviton Missiles / Nanoswarm deployer
Range: 16 / 22 / 4
Additional Info: Build Limit: 1. Can build and repair structures, vehicles, and T-Dolls. Detects cloaked and submerged units (Sensor Range: 9). Immune to hijacking, abduction, omni-crush, mind control, and confusion rays. Self-repairing.
[Hestia Class Submarine MCV - Kansen - Wargirl]
Cost: $30,000
Speed: 3
Hitpoints: 4000
Armor Class: Heavy
Prerequisite: Wargirl's Wisdom Cube factory + Wargirl's Underwater Shipyard
Purpose: Base Construction
Weapons: 2x Graviton PD turrets / 16x Nanoswarm deployer
Range: 4 & 4
Additional Information: Building and Repair structures, Vehicles and T-doll. Cannot be hijacked. Immune to abduction, omni-crush, mind control, and confusion rays. Driver cannot be killed. Automatically repairs itself.]
[Wargirl's Reactor]
Cost: $8000
Power: +2000
Hitpoints: 1750
Prerequisite: MCV
Purpose: Power Production
Armor Class: Super Light Structure
Weapons: -
Range: -
Additional Information: Can be infiltrated to shut down Wargirl's connected power grid for 1:30 minutes this shutdown decrease with each stacking reactor at max stack of 5 the shutdown last 30 seconds. At maximum stacking (5 reactors). Can be stacked on top of each other in a 1x1 grid.
[Wargirl's Ore derrick]
Cost: $20000
Power: -400
Hitpoints: 2000
Prerequisite: MCV
Purpose: Resource Generation
Armor Class: Big Heavy Structure
Weapons: 1x Graviton PD turret
Range: 4
Additional Information: Can be infiltrated to steal 5000$
[T-Doll: Underwater Marine Harpoon Unit (UMHU) - Wargirls]
Cost: $1200 (Wargirls)
Speed: 7
Hitpoints: 1250 (Wargirls)
Armor Class: Medium
Prerequisite: Wargirls Barracks
Purpose: Anti-Armor, Anti-Naval
Weapons: UMH-01 (Underwater Marine Harpoon Launcher - 01)
Range: 7.5
Additional Information: Can garrison civilian structures. Immune to mind control. Amphibious. Can detect enemy spies.
[T-Doll engineer - Wargirls]
Cost: $3000
Speed: 4
Hitpoints: 1090 (Wargirls)
Armor Class: Basic
Prerequisite: Wargirl Barracks
Purpose: Repair & Capture & Building
Equipment: Mini Nanoswarm deployer
Range: 2
Additional Information: Building and Repair structures, Vehicles and T-doll. Can repair destroyed bridges by entering the Bridge Repair Hut. Can find and disarm Ivan, Arsonist and Repulsor bombs (Bomb Sight: 7). One Engineer can capture any Tech Building, Tech Vehicle or Empty Vehicle. Immune to Mind control.
[Wargirl's T-Doll Barracks]
Cost: $5000
Power: -100
Hitpoints: 1900
Prerequisite: MCV
Purpose: Infantry Training
Armor Class: Light Structure
Additional Information: Can be infiltrated to acquire veteran infantry training.
[Wargirl's Resident building]
Cost: $1000
Power: -100
Hitpoints: 2500
Prerequisite: MCV
Purpose: Wargirl's resident building
Armor Class: Light Structure
[Kansen underwater shipyard - Standard]
Cost: $12000 (wargirls)
Power: -1000 (wargirls)
Hitpoints: 3000 (wargirls)
Prerequisite: Wargirl's Reactor + Wargirl's supply depot
Purpose: Naval Unit Production
Armor Class: Big Heavy Structure
Weapons: 2x Graviton missiles
Range: 22
Additional Information: Cannot be captured. Does not expand base building area.
[Kansen underwater shipyard - Experimental]
Cost: $35000 (wargirls)
Power: -5000 (wargirls)
Hitpoints: 6000 (wargirls)
Prerequisite: Wargirl's Reactor + Wargirl's supply depot
Purpose: Naval Unit Production & Naval Experimental Unit Production
Armor Class: Ultra Heavy Structure
Weapons: 8x Nanoswarm deployers
Range: 4
Additional Information: Cannot be captured. Reshrouds the area around it in an 15 cell radius.
[Wargirl's Missile turrets]
Cost: $12000 (Wargirls)
Power: 0
Hitpoints: 1750 (wargirls)
Prerequisite: Wargirl's barrack
Purpose: Advanced Defense
Armor Class: Defensive Structure
Weapon: 6x Graviton Missiles
Range: 22
Additional Information: Can Gain Experience. Self repairing.
[Wargirl's Sensor tower]
Cost: $8000 (Wargirls)
Power: 0
Hitpoints: 1650 (Wargirls)
Prerequisite: Wargirl's barrack
Purpose: Disguise & Stealth Detection, Scout Denial
Armor Class: Defensive Structure
Weapon: PD Graviton turret
Range: 4
Additional Information: Can Gain Experience. Self repairing. Can find Ivan, Arsonist and Repulsor bombs (Bomb Sight: 9). Can detect disguised, cloaked and submerged units (Sensors Range: 9).
[Wargirl's Supply Depot]
Cost: $10,000 (10 Wargirls)
Power: -100 (10 Wargirls)
Hitpoints: 500 (+1000 Wargirls)
Prerequisite: MCV
Purpose: Base Expansion, Active Repair
Weapons: 4x Nanoswarm Deployers
Range: 4 / 20
Addition Information: Self repairing. Cable connection: Allows long distance resources transfer. Base Expansion.
[Shark Class - Kansen - Wargirl]
Cost: $8000 (Wargirls)
Speed: 12
Hitpoints: 1250 (wargirls)
Armor Class: Medium
Prerequisite: Wargirl's Wisdom Cube factory + Wargirl's Underwater Shipyard
Purpose: Naval Engagement, Harassment, Ambush
Weapons: 2x Graviton PD turrets / 4x Graviton Missiles
Range: 4 / 22
Additional Information: Immune to Mind Control. Automatically repairs itself.
[Wargirl's Wisdom Cube Factory - Experimental]
Cost: $100000 (wargirls)
Power: -10000 (wargirls)
Hitpoints: 2000 (wargirls)
Prerequisite: Wargirl's Reactor + Wargirl's barrack
Purpose: Support Powers, Tech Access
Armor Class: Ultra Heavy Structure
Weapons: -
Range: -
Additional Information: Cannot be captured. 1 wisdom cube production everyday.
Support power: Revival
Cost: 1 Wisdom cube + $10000
Recharge Time: 1 Day
Requires Power: Yes
Affects Players: Team
Description: Ability to revive death T-Doll, Kansen, Tankgirls or Planegirls
[Breaker class - Kansen - Wargirl]
Cost: $14000 (Wargirls)
Speed: 8
Hitpoints: 1750 (wargirls)
Armor Class: Medium
Prerequisite: Wargirl's Wisdom Cube Factory + Wargirl's Underwater Shipyard
Purpose: Resources Transfer
Weapons: 4x Graviton PD turrets
Range: 4
Additional Information: Building and Repair structures, Vehicles and T-doll. Immune to Mind Control. Automatically repairs itself, Deliver resources.
[Wargirl's Avalon Graviton cannon turret]
Cost: $20000 (Wargirls)
Power: 0
Hitpoints: 2500 (Wargirls)
Prerequisite: Wargirl's barrack
Purpose: Long range defense
Armor Class: Defensive Structure
Weapon: 1x 'Avalon' graviton cannon
Range: 45
Additional Information: Can Gain Experience. Self repairing.
[Wargirl's Research box]
Cost: $15000 (Wargirls)
Power: -3000 (Wargirls)
Hitpoints: 1100 (Wargirls)
Prerequisite: Wargirl's underwater shipyard + Wargirl's wisdom cube factory.
Purpose: High Tech Access
Armor Class: Super light Structure
[Wargirl's Fog spire]
Cost: $1250 x 10 (Wargirls)
Power: -500 x 10 (Wargirls)
Hitpoints: 500 + 1000 (Wargirls)
Prerequisite: Wargirl's barrack
Purpose: Fog generation
Armor Class: Defensive Structure
Weapon: 4x PD graviton turrets
Range: 4
Additional Information: Reshrouds the area around it in an 10 cell radius. Halve accuracy of non wargirl's unit by half. Can Gain Experience. Self repairing.
#Replacing UMHU unit at Chapter 8.
[T-Doll: Combat Unit - Wargirls]
Cost: $1500 x 10 (Wargirls)
Speed: 12
Hitpoints: 360 + 1000 (Wargirls)
Armor Class: Plate
Prerequisite: Wargirls Barracks
Purpose: Loadout specific
Weapons: Titanium alloy fist / -
Range: Close / -
Additional Information: Can garrison civilian structures. Immune to mind control. Amphibious. Detects cloaked and submerged units (Sensor Range: 9).
#Replacing Engineer unit at Chapter 8.
[T-Doll: Support Model - Wargirls]
Cost: $1500 x 10 (Wargirls)
Speed: 10
Hitpoints: 150 + 1000 (Wargirls)
Armor Class: Plate
Prerequisite: Allied Barracks
Purpose: Base Building, Active repair, Capture building.
Equipment: 2x Mini Nanoswarm deployer
Range: 4
Additional Information: Building and Repair structures, Vehicles and T-doll. Can repair destroyed bridges by entering the Bridge Repair Hut. Can find and disarm Ivan, Arsonist and Repulsor bombs (Bomb Sight: 7). One Engineer can capture any Tech Building, Tech Vehicle or Empty Vehicle. Immune to Mind control.
#update Hestia-class at Chapter 9.
[Hestia Class Submarine MCV - Kansen - Wargirl]
Cost: $35,000
Speed: 3
Hitpoints: 5000
Armor Class: Heavy
Prerequisite: Wargirl's Wisdom Cube factory + Wargirl's Underwater Shipyard
Purpose: Base Construction
Weapons: 4x Graviton PD turrets / 32x Nanoswarm deployers
Range: 4 / 4
Additional Information: Building and Repair structures, Vehicles and T-doll. Cannot be hijacked. Immune to abduction, omni-crush, mind control, and confusion rays. Driver cannot be killed. Automatically repairs itself.]
[Wargirl's Simulator site]
Cost: $10000
Power: 0
Hitpoints: 6000
Prerequisite: Wargirl's resident building
Purpose: Wargirl's Veterancy training
Armor Class: Big Structure
Additional Information: Increase Wargirl's Veterancy rank by 1.
[T-Doll: Combat Model: 'Special Force' loadout]
Cost: $10200
Primary: Graviton laser Uzi, Graviton Sniper rifle, Graviton Assault rifle, Railgun grenade launcher, Corrosive Flame thrower
Melee: Data knife, Whip sword
Throwable: Corrosive grenade, Corrosive bomb pack
Blueprints: Trenches, barrier, gun platform, reinforcement barrier, tripwire trap, hidden camera, remote control weapon system, sensors perimeter.
Utility: Underwater set, Grappling hook, Jumppack, motorbike, Decoy, UAV, UGV.
[Vertical farm]
Cost: $1000 (Wargirls)
Power: -200 (Wargirls)
Hitpoints: 2000 (Wargirls)
Prerequisite: MCV
Purpose: Wargirl's food production
Armor Class: Light Structure
[Hammerhead Dropship - Strike witches - Wargirl]
Cost: $22,000 (wargirls)
Speed: 35 (flying)
Hitpoints: 1300 (Wargirls)
Armor Class: Heavy Aircraft
Prerequisite: Wargirl's Wisdom Cube Factory + Wargirl's Strike Witches Airbase
Purpose: Transport, Anti-Infantry, Anti-Armor, Ground Support
Weapons: 2x Graviton autocannon laser
Range: 16
Additional Info: Immune to mind control. Self-repairing. Have 3 mode: 1st 4x Graviton Missiles, Range: 22 / 2nd Armored transport, have passenger slot of 12 / 3rd Tank carrier, allows tankgirls to be transport via VTOL.
[Wargirl's Railgun launcher - Experimental]
Cost: $30000 (Wargirls)
Power: -10000 (Wargirls)
Hitpoints: 3500 (Wargirls)
Prerequisite: Wargirl's Strike witches Airbase
Purpose: Transport
Armor Class: Ultra Heavy Structure
Weapon: 1x Super Railgun / 4x PD graviton turrets
Range: 256 / 4
Additional Information: Can shoot drop pod at targeted location. Can Gain Experience. Self repairing.
[Wargirl's Strike witches Airbase]
Cost: $15000 (Wargirls)
Power: -500 (Wargirls)
Hitpoints: 1500 (Wargirls)
Prerequisite: Wargirl's Wisdom Cube factory
Purpose: Aircraft training
Armor Class: Light structure
Additional Information: Can be infiltrated to acquire veteran aircraft training.
[Victory - Tank girls - Wargirl]
Cost: $400,000 (Wargirl)
Speed: 5
Hitpoints: 11000 (Wargirl)
Armor Class: Heavy
Prerequisite: Wargirl's Wisdom Cube Factory + Wargirl's Tank factory
Purpose: Forward base
Weapons: 2x 'Avalon' graviton cannon / 4x Graviton PD turrets / 2x Graviton Missiles / 8x Nanoswarm deployer
Range: 45 / 4 / 22 / 4
Additional Info: Can build and repair structures, vehicles, and T-Dolls. Detects cloaked and submerged units (Sensor Range: 10). Reshrouds the area around it in an 10 cell radius. Immune to hijacking, abduction, omni-crush, mind control, and confusion rays. Self-repairing.
#Chapter 19
SUPPORT POWER #1: Hunter-Seeker
Cost: $800
Recharge Time: 5:30
Requires Power: Yes
Requires: Allied War Factory
Affects Players: Enemies
This support power will release up to 5 Hunter-Seeker drones (one per Allied War Factory built). They target high-priority enemies and deal massive damage upon impact. The drone also fires a small laser at nearby targets during its flight.
[Raptor - Strike witches - Wargirl/Abyssal]
Cost: 3000 x 10 (Wargirl)
Speed: 45 (flying)
Hitpoints: 500 + 1000 (Wargirls)
Armor Class: Medium Aircraft
Prerequisite: Wargirl's Wisdom Cube Factory + Wargirl's Strike Witches Airbase
Purpose: Air superiority
Weapons: 2x Graviton autocannon laser / 2x corrosive missiles / Solar&Lunar
Range: 16 / 22 / Close
Additional Info: Immune to mind control. Self-repairing. Invisible to sensors.
[Lunar - Tank girls - Wargirl]
Cost: $2,500 x 10 (Wargirl)
Speed: 12
Hitpoints: 2000 + 1000 (Wargirl)
Armor Class: Heavy
Prerequisite: Wargirl's Wisdom Cube Factory + Wargirl's Tank factory
Purpose: Siege engine / Artillery
Weapons: Cryo railgun / 1x Graviton PD turrets / 2x Nanoswarm deployer
Range: 16 / 4 / 4
Additional Info: Can build and repair structures, vehicles, and T-Dolls. Siege mode. immune to mind control. Self-repairing.
#Retrofit 21
[Aqua – Kansen – Wargirls]
Cost: $50,000 x10 (Warship)
Speed: 8
Hitpoints: 7000 + 5000 (Wave Front Armor)
Armor Class: Heavy / Wave Front Armor
Prerequisite: Wargirl's Wisdom Cube Factory + Wargirl's Underwater Shipyard
Purpose: Siege, Anti-Infantry, Anti-Armor, Anti-Structure, Base Building
Weapons: 'Geo' Graviton Twin cannons / 30x Graviton Missiles / 8x Nanoswarm deployer / Cruiser-grade Super Graviton Laser cannon
Range: 16 / 22 / 4 / 80
Additional Info: Build Limit: 1. Can build and repair structures, vehicles, and T-Dolls. Detects cloaked and submerged units (Sensor Range: 9). Immune to hijacking, abduction, omni-crush, mind control, and confusion rays. Self-repairing. 'Drones' ability.
Support Ability: Drones
Cost: $5,000
Cooldown: -
Requires power: No
Requires: Aqua
Description: 160 Drones that Aqua can freely control and outfit. They can be rebuilt as long as Aqua exists.
Chapter 25
[Wargirl's Drones spire]
Cost: $1250 x 10 (Wargirls)
Power: -500 x 10 (Wargirls)
Hitpoints: 500 + 1000 (Wargirls)
Prerequisite: Wargirl's barrack
Purpose: Drones control
Armor Class: Defensive Structure
Weapon: 40x Infantry UAV / 4x Nanoswarm deployer
Range: 50 / 4
Additional Information: Can Gain Experience. Self repairing.
[Wargirl's Shield Generator - Experimental]
Cost: $5000 x 10 (Wargirls)
Power: -5,000 x 10 (Wargirls)
Hitpoints: 5000 + 5000 (Wave Front Armor)
Prerequisite: Wargirl's Wisdom Cube factory
Purpose: Shielding area
Armor Class: Ultra Heavy Structure / Wave Front Armor
Weapon: 'Aegis' Wave Front Armor
Range: 50
Additional Information: Shields all units and structures from external damage. Units inside can shoot outward. Can gain experience. Self-repairing.
[Wargirl's Multipurpose Bunker]
Cost: $100 x10 (Wargirls)
Power: 0
Hitpoints: 500 + 1000 (Wargirls)
Prerequisite: MCV
Purpose: Multipurposes
Armor Class: Defensive Structure
Weapon: 2x Nanoswarm deployer
Range: 4
Additional Information: Self Repairing. 5 Modes loadout:
1. Wall reactor bunker - Allows creation of titanium alloy wall sections to link between Walled reactor bunkers.
2. Missiles bunker - House 4 Corrosive Missiles launchers inside.
3. Artillery bunker - the top part can be open revealing Railgun cannon that contain Cryo payload freezing the targets and surrounding area.
4. Stealth bunker - equipped with optical camouflage will blend in to surrounding, have 8 garrison slots and 1 PD Graviton Turret.
5. Standard Bunker - Have 16 garrison slots and 1 PD Graviton Turret.
[Wargirl's Point Defense turret]
Cost: $100 x10 (Wargirls)
Power: 0
Hitpoints: 100 + 1000 (Wargirls)
Prerequisite: MCV
Purpose: Anti infantry, Anti air.
Armor Class: Defensive Structure
Weapon: 1x Graviton PD turrets
Range: 4
Additional Information: Self Repairing.
Just a place where I store current blueprints so that I can just copy and paste easily when needed..
There gonna be one more Auxility chapter about characters but that for tomorrow.