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Wargirls blueprints - 26 chapter updated

[Aqua – Kansen – Wargirls]

Cost: $50000 (Warship)

Speed: 4.5

Hitpoints: 6000 (Warship)

Armor Class: Heavy

Prerequisite: Wargirl's Wisdom Cube Factory + Wargirl's Underwater Shipyard

Purpose: Siege, Anti-Infantry, Anti-Armor, Anti-Structure, Base Building

Weapons: Graviton Twin 100mm (Type 98) Kai / 6x Graviton Missiles / Nanoswarm deployer

Range: 16 / 22 / 4

Additional Info: Build Limit: 1. Can build and repair structures, vehicles, and T-Dolls. Detects cloaked and submerged units (Sensor Range: 9). Immune to hijacking, abduction, omni-crush, mind control, and confusion rays. Self-repairing.

[Hestia Class Submarine MCV - Kansen - Wargirl] 

Cost: $30,000 

Speed:

Hitpoints: 4000 

Armor Class: Heavy

Prerequisite: Wargirl's Wisdom Cube factory + Wargirl's Underwater Shipyard 

Purpose: Base Construction 

Weapons: 2x Graviton PD turrets / 16x Nanoswarm deployer

Range: 4 & 4

Additional Information: Building and Repair structures, Vehicles and T-doll. Cannot be hijacked. Immune to abduction, omni-crush, mind control, and confusion rays. Driver cannot be killed. Automatically repairs itself.]

[Wargirl's Reactor]

Cost: $8000

Power: +2000

Hitpoints: 1750

Prerequisite: MCV

Purpose: Power Production

Armor Class: Super Light Structure

Weapons: -

Range: -

Additional Information: Can be infiltrated to shut down Wargirl's connected power grid for 1:30 minutes this shutdown decrease with each stacking reactor at max stack of 5 the shutdown last 30 seconds. At maximum stacking (5 reactors). Can be stacked on top of each other in a 1x1 grid.

[Wargirl's Ore derrick]

Cost: $20000

Power: -400

Hitpoints: 2000

Prerequisite: MCV

Purpose: Resource Generation

Armor Class: Big Heavy Structure

Weapons: 1x Graviton PD turret

Range: 4

Additional Information: Can be infiltrated to steal 5000$

[T-Doll: Underwater Marine Harpoon Unit (UMHU) - Wargirls]

Cost: $1200 (Wargirls)

Speed: 7

Hitpoints: 1250 (Wargirls)

Armor Class: Medium

Prerequisite: Wargirls Barracks

Purpose: Anti-Armor, Anti-Naval

Weapons: UMH-01 (Underwater Marine Harpoon Launcher - 01)

Range: 7.5

Additional Information: Can garrison civilian structures. Immune to mind control. Amphibious. Can detect enemy spies.

[T-Doll engineer - Wargirls]

Cost: $3000

Speed: 4

Hitpoints: 1090 (Wargirls)

Armor Class: Basic

Prerequisite: Wargirl Barracks

Purpose: Repair & Capture & Building

Equipment: Mini Nanoswarm deployer

Range: 2

Additional Information: Building and Repair structures, Vehicles and T-doll. Can repair destroyed bridges by entering the Bridge Repair Hut. Can find and disarm Ivan, Arsonist and Repulsor bombs (Bomb Sight: 7). One Engineer can capture any Tech Building, Tech Vehicle or Empty Vehicle. Immune to Mind control.

[Wargirl's T-Doll Barracks]

Cost: $5000

Power: -100

Hitpoints: 1900

Prerequisite: MCV

Purpose: Infantry Training

Armor Class: Light Structure

Additional Information: Can be infiltrated to acquire veteran infantry training.

[Wargirl's Resident building]

Cost: $1000

Power: -100

Hitpoints: 2500

Prerequisite: MCV

Purpose: Wargirl's resident building

Armor Class: Light Structure

[Kansen underwater shipyard - Standard]

Cost: $12000 (wargirls)

Power: -1000 (wargirls)

Hitpoints: 3000 (wargirls)

Prerequisite: Wargirl's Reactor + Wargirl's supply depot

Purpose: Naval Unit Production

Armor Class: Big Heavy Structure

Weapons: 2x Graviton missiles

Range: 22

Additional Information: Cannot be captured. Does not expand base building area.

[Kansen underwater shipyard - Experimental]

Cost: $35000 (wargirls)

Power: -5000 (wargirls)

Hitpoints: 6000 (wargirls)

Prerequisite: Wargirl's Reactor + Wargirl's supply depot

Purpose: Naval Unit Production & Naval Experimental Unit Production

Armor Class: Ultra Heavy Structure

Weapons: 8x Nanoswarm deployers

Range: 4

Additional Information: Cannot be captured. Reshrouds the area around it in an 15 cell radius.

[Wargirl's Missile turrets]

Cost: $12000 (Wargirls)

Power: 0

Hitpoints: 1750 (wargirls)

Prerequisite: Wargirl's barrack

Purpose: Advanced Defense

Armor Class: Defensive Structure

Weapon: 6x Graviton Missiles

Range: 22

Additional Information: Can Gain Experience. Self repairing.

[Wargirl's Sensor tower]

Cost: $8000 (Wargirls)

Power: 0

Hitpoints: 1650 (Wargirls)

Prerequisite: Wargirl's barrack

Purpose: Disguise & Stealth Detection, Scout Denial

Armor Class: Defensive Structure

Weapon: PD Graviton turret

Range: 4

Additional Information: Can Gain Experience. Self repairing. Can find Ivan, Arsonist and Repulsor bombs (Bomb Sight: 9). Can detect disguised, cloaked and submerged units (Sensors Range: 9).

[Wargirl's Supply Depot]

Cost: $10,000 (10 Wargirls)

Power: -100 (10 Wargirls)

Hitpoints: 500 (+1000 Wargirls)

Prerequisite: MCV

Purpose: Base Expansion, Active Repair

Weapons: 4x Nanoswarm Deployers

Range: 4 / 20

Addition Information: Self repairing. Cable connection: Allows long distance resources transfer. Base Expansion.

[Shark Class - Kansen - Wargirl] 

Cost: $8000 (Wargirls)

Speed: 12

Hitpoints: 1250 (wargirls)

Armor Class: Medium

Prerequisite: Wargirl's Wisdom Cube factory + Wargirl's Underwater Shipyard 

Purpose: Naval Engagement, Harassment, Ambush

Weapons: 2x Graviton PD turrets / 4x Graviton Missiles

Range: 4 / 22

Additional Information: Immune to Mind Control. Automatically repairs itself.

[Wargirl's Wisdom Cube Factory - Experimental]

Cost: $100000 (wargirls)

Power: -10000 (wargirls)

Hitpoints: 2000 (wargirls)

Prerequisite: Wargirl's Reactor + Wargirl's barrack

Purpose: Support Powers, Tech Access

Armor Class: Ultra Heavy Structure

Weapons: -

Range: -

Additional Information: Cannot be captured. 1 wisdom cube production everyday.

Support power: Revival 

Cost: 1 Wisdom cube + $10000

Recharge Time: 1 Day

Requires Power: Yes

Affects Players: Team

Description: Ability to revive death T-Doll, Kansen, Tankgirls or Planegirls

[Breaker class - Kansen - Wargirl] 

Cost: $14000 (Wargirls)

Speed: 8

Hitpoints: 1750 (wargirls)

Armor Class: Medium

Prerequisite: Wargirl's Wisdom Cube Factory + Wargirl's Underwater Shipyard 

Purpose: Resources Transfer

Weapons: 4x Graviton PD turrets

Range: 4

Additional Information: Building and Repair structures, Vehicles and T-doll. Immune to Mind Control. Automatically repairs itself, Deliver resources.

[Wargirl's Avalon Graviton cannon turret]

Cost: $20000 (Wargirls)

Power: 0

Hitpoints: 2500 (Wargirls)

Prerequisite: Wargirl's barrack

Purpose: Long range defense

Armor Class: Defensive Structure

Weapon: 1x 'Avalon' graviton cannon

Range: 45

Additional Information: Can Gain Experience. Self repairing.

[Wargirl's Research box]

Cost: $15000 (Wargirls)

Power: -3000 (Wargirls)

Hitpoints: 1100 (Wargirls)

Prerequisite: Wargirl's underwater shipyard + Wargirl's wisdom cube factory.

Purpose: High Tech Access

Armor Class: Super light Structure

[Wargirl's Fog spire]

Cost: $1250 x 10 (Wargirls)

Power: -500 x 10 (Wargirls)

Hitpoints: 500 + 1000 (Wargirls)

Prerequisite: Wargirl's barrack

Purpose: Fog generation

Armor Class: Defensive Structure

Weapon: 4x PD graviton turrets

Range: 4

Additional Information: Reshrouds the area around it in an 10 cell radius. Halve accuracy of non wargirl's unit by half. Can Gain Experience. Self repairing.

#Replacing UMHU unit at Chapter 8.

[T-Doll: Combat Unit - Wargirls]

Cost: $1500 x 10 (Wargirls)

Speed: 12

Hitpoints: 360 + 1000 (Wargirls)

Armor Class: Plate

Prerequisite: Wargirls Barracks

Purpose: Loadout specific

Weapons: Titanium alloy fist / -

Range: Close / -

Additional Information: Can garrison civilian structures. Immune to mind control. Amphibious. Detects cloaked and submerged units (Sensor Range: 9).

#Replacing Engineer unit at Chapter 8.

[T-Doll: Support Model - Wargirls]

Cost: $1500 x 10 (Wargirls)

Speed: 10

Hitpoints: 150 + 1000 (Wargirls)

Armor Class: Plate

Prerequisite: Allied Barracks

Purpose: Base Building, Active repair, Capture building.

Equipment: 2x Mini Nanoswarm deployer

Range: 4

Additional Information: Building and Repair structures, Vehicles and T-doll. Can repair destroyed bridges by entering the Bridge Repair Hut. Can find and disarm Ivan, Arsonist and Repulsor bombs (Bomb Sight: 7). One Engineer can capture any Tech Building, Tech Vehicle or Empty Vehicle. Immune to Mind control.

#update Hestia-class at Chapter 9.

[Hestia Class Submarine MCV - Kansen - Wargirl] 

Cost: $35,000 

Speed:

Hitpoints: 5000 

Armor Class: Heavy

Prerequisite: Wargirl's Wisdom Cube factory + Wargirl's Underwater Shipyard 

Purpose: Base Construction 

Weapons: 4x Graviton PD turrets / 32x Nanoswarm deployers

Range: 4 / 4

Additional Information: Building and Repair structures, Vehicles and T-doll. Cannot be hijacked. Immune to abduction, omni-crush, mind control, and confusion rays. Driver cannot be killed. Automatically repairs itself.]

[Wargirl's Simulator site]

Cost: $10000

Power: 0

Hitpoints: 6000

Prerequisite: Wargirl's resident building

Purpose: Wargirl's Veterancy training

Armor Class: Big Structure

Additional Information: Increase Wargirl's Veterancy rank by 1.

[T-Doll: Combat Model: 'Special Force' loadout]

Cost: $10200

Primary: Graviton laser Uzi, Graviton Sniper rifle, Graviton Assault rifle, Railgun grenade launcher, Corrosive Flame thrower

Melee: Data knife, Whip sword

Throwable: Corrosive grenade, Corrosive bomb pack

Blueprints: Trenches, barrier, gun platform, reinforcement barrier, tripwire trap, hidden camera, remote control weapon system, sensors perimeter.

Utility: Underwater set, Grappling hook, Jumppack, motorbike, Decoy, UAV, UGV.

[Vertical farm]

Cost: $1000 (Wargirls)

Power: -200 (Wargirls)

Hitpoints: 2000 (Wargirls)

Prerequisite: MCV

Purpose: Wargirl's food production

Armor Class: Light Structure

[Hammerhead Dropship - Strike witches - Wargirl]

Cost: $22,000 (wargirls)

Speed: 35 (flying)

Hitpoints: 1300 (Wargirls)

Armor Class: Heavy Aircraft

Prerequisite: Wargirl's Wisdom Cube Factory + Wargirl's Strike Witches Airbase

Purpose: Transport, Anti-Infantry, Anti-Armor, Ground Support

Weapons: 2x Graviton autocannon laser

Range: 16

Additional Info: Immune to mind control. Self-repairing. Have 3 mode: 1st 4x Graviton Missiles, Range: 22 / 2nd Armored transport, have passenger slot of 12 / 3rd Tank carrier, allows tankgirls to be transport via VTOL.

[Wargirl's Railgun launcher - Experimental]

Cost: $30000 (Wargirls)

Power: -10000 (Wargirls)

Hitpoints: 3500 (Wargirls)

Prerequisite: Wargirl's Strike witches Airbase

Purpose: Transport

Armor Class: Ultra Heavy Structure

Weapon: 1x Super Railgun / 4x PD graviton turrets

Range: 256 / 4

Additional Information: Can shoot drop pod at targeted location. Can Gain Experience. Self repairing.

[Wargirl's Strike witches Airbase]

Cost: $15000 (Wargirls)

Power: -500 (Wargirls)

Hitpoints: 1500 (Wargirls)

Prerequisite: Wargirl's Wisdom Cube factory

Purpose: Aircraft training

Armor Class: Light structure

Additional Information: Can be infiltrated to acquire veteran aircraft training.

[Victory - Tank girls - Wargirl]

Cost: $400,000 (Wargirl)

Speed: 5

Hitpoints: 11000 (Wargirl)

Armor Class: Heavy

Prerequisite: Wargirl's Wisdom Cube Factory + Wargirl's Tank factory

Purpose: Forward base

Weapons: 2x 'Avalon' graviton cannon / 4x Graviton PD turrets / 2x Graviton Missiles / 8x Nanoswarm deployer

Range: 45 / 4 / 22 / 4

Additional Info: Can build and repair structures, vehicles, and T-Dolls. Detects cloaked and submerged units (Sensor Range: 10). Reshrouds the area around it in an 10 cell radius. Immune to hijacking, abduction, omni-crush, mind control, and confusion rays. Self-repairing.

#Chapter 19

SUPPORT POWER #1: Hunter-Seeker

Cost: $800

Recharge Time: 5:30

Requires Power: Yes

Requires: Allied War Factory

Affects Players: Enemies

This support power will release up to 5 Hunter-Seeker drones (one per Allied War Factory built). They target high-priority enemies and deal massive damage upon impact. The drone also fires a small laser at nearby targets during its flight.

[Raptor - Strike witches - Wargirl/Abyssal]

Cost: 3000 x 10 (Wargirl)

Speed: 45 (flying)

Hitpoints: 500 + 1000 (Wargirls)

Armor Class: Medium Aircraft

Prerequisite: Wargirl's Wisdom Cube Factory + Wargirl's Strike Witches Airbase

Purpose: Air superiority

Weapons: 2x Graviton autocannon laser / 2x corrosive missiles / Solar&Lunar

Range: 16 / 22 / Close

Additional Info: Immune to mind control. Self-repairing. Invisible to sensors.

[Lunar - Tank girls - Wargirl]

Cost: $2,500 x 10 (Wargirl)

Speed: 12

Hitpoints: 2000 + 1000 (Wargirl)

Armor Class: Heavy

Prerequisite: Wargirl's Wisdom Cube Factory + Wargirl's Tank factory

Purpose: Siege engine / Artillery

Weapons: Cryo railgun / 1x Graviton PD turrets / 2x Nanoswarm deployer

Range: 16 / 4 / 4

Additional Info: Can build and repair structures, vehicles, and T-Dolls. Siege mode. immune to mind control. Self-repairing.

#Retrofit 21

[Aqua – Kansen – Wargirls]

Cost: $50,000 x10 (Warship)

Speed: 8

Hitpoints: 7000 + 5000 (Wave Front Armor)

Armor Class: Heavy / Wave Front Armor

Prerequisite: Wargirl's Wisdom Cube Factory + Wargirl's Underwater Shipyard

Purpose: Siege, Anti-Infantry, Anti-Armor, Anti-Structure, Base Building

Weapons: 'Geo' Graviton Twin cannons / 30x Graviton Missiles / 8x Nanoswarm deployer / Cruiser-grade Super Graviton Laser cannon

Range: 16 / 22 / 4 / 80

Additional Info: Build Limit: 1. Can build and repair structures, vehicles, and T-Dolls. Detects cloaked and submerged units (Sensor Range: 9). Immune to hijacking, abduction, omni-crush, mind control, and confusion rays. Self-repairing. 'Drones' ability.

Support Ability: Drones

Cost: $5,000

Cooldown: -

Requires power: No

Requires: Aqua

Description: 160 Drones that Aqua can freely control and outfit. They can be rebuilt as long as Aqua exists.

Chapter 25

[Wargirl's Drones spire]

Cost: $1250 x 10 (Wargirls)

Power: -500 x 10 (Wargirls)

Hitpoints: 500 + 1000 (Wargirls)

Prerequisite: Wargirl's barrack

Purpose: Drones control

Armor Class: Defensive Structure

Weapon: 40x Infantry UAV / 4x Nanoswarm deployer

Range: 50 / 4

Additional Information: Can Gain Experience. Self repairing.

[Wargirl's Shield Generator - Experimental]

Cost: $5000 x 10 (Wargirls)

Power: -5,000 x 10 (Wargirls)

Hitpoints: 5000 + 5000 (Wave Front Armor)

Prerequisite: Wargirl's Wisdom Cube factory

Purpose: Shielding area

Armor Class: Ultra Heavy Structure / Wave Front Armor

Weapon: 'Aegis' Wave Front Armor

Range: 50

Additional Information: Shields all units and structures from external damage. Units inside can shoot outward. Can gain experience. Self-repairing.

[Wargirl's Multipurpose Bunker]

Cost: $100 x10 (Wargirls)

Power: 0

Hitpoints: 500 + 1000 (Wargirls)

Prerequisite: MCV

Purpose: Multipurposes

Armor Class: Defensive Structure

Weapon: 2x Nanoswarm deployer

Range: 4

Additional Information: Self Repairing. 5 Modes loadout:

1. Wall reactor bunker - Allows creation of titanium alloy wall sections to link between Walled reactor bunkers.

2. Missiles bunker - House 4 Corrosive Missiles launchers inside.

3. Artillery bunker - the top part can be open revealing Railgun cannon that contain Cryo payload freezing the targets and surrounding area.

4. Stealth bunker - equipped with optical camouflage will blend in to surrounding, have 8 garrison slots and 1 PD Graviton Turret.

5. Standard Bunker - Have 16 garrison slots and 1 PD Graviton Turret.

[Wargirl's Point Defense turret]

Cost: $100 x10 (Wargirls)

Power: 0

Hitpoints: 100 + 1000 (Wargirls)

Prerequisite: MCV

Purpose: Anti infantry, Anti air.

Armor Class: Defensive Structure

Weapon: 1x Graviton PD turrets

Range: 4

Additional Information: Self Repairing.

Just a place where I store current blueprints so that I can just copy and paste easily when needed..

There gonna be one more Auxility chapter about characters but that for tomorrow.

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