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Strong henchmen

Myron has hardly played any games.

Among the very few video games he has played, the one that left the deepest impression on him is probably Tetris.

Perhaps this could also be considered his favorite video game.

At least he has played this game more than once, while he only dabbled in other games.

"Wow, there aren't many Tetris enthusiasts, huh? Do you have Tetris tournaments in the United States? We hold a related competition here every year."

"Well... I'm not too sure," Myron shook his head.

And so, while both sides queued up to make purchases, they chatted.

Myron also realized that he could take this opportunity to interact with gamers.

At this moment, he seemed to understand some of the unique charm of video games.

Many of these young people used to be somewhat introverted.

This is quite common in Japan.

But since video games appeared, especially Pokémon, Mario, Contra, and many other multiplayer games, these players have also started to gather to play games.

This invisibly provided these somewhat introverted individuals with a channel for communication.

At the same time, video games have also formed their own unique little circles, where everyone in this circle will band together, sharing the rewards of the game with each other.

Whether it's sharing online or in real life.

At this point, as GameStar Entertainment dominates the market, players hardly have any disputes, anyway, GameStar Entertainment is always the god.

Myron seems to have finally felt the strength of GameStar Entertainment.

At eleven o'clock, it was finally his turn to buy the game console.

Without hesitation, he bought ten games currently on sale, including two GBA game consoles.

Then he bid farewell to the young people he chatted with in line, and returned to his hotel with the game console in hand.

Entering the hotel, he unpacked the game console and inserted the cartridge, playing it seriously.

He's not a real gamer.

He has never avoided this fact.

He never felt embarrassed about it.

At the same time, he has always looked down on video games.

But the fact that video games can expand the market so crazily is worth his study.

And he must learn.

He cannot accept being defeated by a mere electronic product.

He must stand up and fight back.

He must first understand what makes these games interesting.

After playing for a whole day, he found it difficult to fully immerse himself in the world of video games.

He's not really the target audience for video games.

So it's also difficult for him to feel the true charm of video games.

His gameplay is completely mechanical.

But in this process, he also roughly figured out something.

Video games actually accurately capture the pain points of users.

Like role-playing, it probably gives players the chance to experience a different life.

And racing games, it's to let people experience a feeling of speed and passion.

Mario, on the other hand, is a kind of exploration of secrets.

Of course, these conclusions are actually based on some official introductions from GameStar Entertainment on its website.

There are also some basic game development theories on the website, and Myron also learned them casually.

Through this mutual confirmation, he understood what attracts people to video games.

And he happens to be quite good at this aspect.

He is very good at breaking down a field using data and then reorganizing it using data.

Then, in just two or three days, he created a playable jumping game on the computer.

Of course, this is almost a complete replication of Mario, and releasing such a game would definitely lead to lawsuits.

But this kind of development also made him understand some things.

That night, he took a plane back to the United States.

Next, he will prepare to make a big move.

GameStar Entertainment, you wait, wait for my return as the king, drive you out of the United States, and drive you out completely with products that truly convince!

Myron swore in his heart.

And during the flight back, he suddenly felt that reading books on the plane was extremely foolish.

Then he couldn't help but take out the GBA he bought and open the enhanced version of Tetris with better graphics and sound.

In the last save screen, his level stopped at level 15.

His fast-running brain can easily handle level 15 Tetris difficulty, level 16 is not particularly difficult, only level 17 difficulty makes him feel hard to break through.

Perhaps Tetris is the only video game that can make him addicted.

Well, this Tetris is quite fun, and it's the only video game he approves of.

At this moment, Takayuki still doesn't know that a strong enemy will appear in the future, and he is currently counting the sales in Japan.

On the launch day, more than 1.3 million GBA units were sold.

Breaking a million on the first day is a very rare breakthrough in game consoles.

At the same time, the best-selling game among them is Mario Maker.

Because Mario Maker has been continuously promoted before, it naturally gained more favor from players.

And surprisingly, Mario Maker's first-day sales exceeded 1.5 million, far surpassing the sales of the game console itself.

This situation of a game outselling the game console is quite rare.

And this can definitely be used as a publicity stunt.

At the same time, the success of Mario Maker also greatly encouraged the creative team.

In fact, Mario Maker was almost entirely developed independently by them from start to finish.

Takayuki only gave a rough direction at the beginning, and then they were free to use their creative brains to create.

This should also be considered the first work that had almost no involvement from Takayuki but was successful and sold well.

They finally found their own path.

Takayuki was quite pleased with this.

In this way, these people will also be able to take on more responsibilities in the future without him having to worry too much.

Up to now, Takayuki has basically delegated all the development rights of games such as "Mysterious Trade," "Castlevania," "Dragon Quest," and so on.

Now, he will not be overly involved in the development of these games. As long as the plot of the game itself does not change, the changes in gameplay will be completely up to them.

This effect is quite good, and his subordinates now have very rich experience in developing games.

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