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Memories from that youth era

If possible, Takayuki would prefer to have an online meeting, after all, what he wanted to say was quite simple.

Moreover, the current technology is actually mature, but unfortunately, no one has come up with relevant products yet. Otherwise, it would definitely improve efficiency a lot.

In the meeting room, some people were whispering and talking quietly, wondering what the young Takayuki President wanted to do today.

As they were talking, Takayuki had already walked in.

Everyone present had seen Takayuki before.

But every time they still felt that Takayuki was a bit too young.

However, it was said that he often worked alone late into the night. When there was nothing to do in the company, he would work on making games by himself, and then surprise everyone with his achievements.

It made people sigh that perhaps this was the only way to succeed at a young age.

"Everyone, we have all met many times before, so there's no need for pleasantries. I called you here today for one purpose only, and that is because I have a plan."

Takayuki spoke quickly, almost not giving people time to respond, but everyone was used to it.

Because in previous classes, whenever Takayuki came out to explain the game development process, he never wasted any words and went straight to the point with any questions.

Everyone listened attentively.

And Takayuki took out the remote control of the projector and projected images onto the wall behind him.

"Electronic Game Promotion Expansion Plan."

"Expansion plan?"

"Do you all feel that the promotion channels for games are a bit narrow?"

"Narrow? I don't feel anything."

People looked at each other.

Most of them were individual production teams, and they only needed to make good games. They never thought about promoting games. They only sent trial cartridges to some stores for people to try out before release.

That was probably their way of promotion.

At least those fifteen individual teams didn't think the promotion channels were narrow, as they were making money.

But it was different for the representatives from Kubomoki and Wada.

When they saw the expansion plan, they immediately became excited.

They ran a company.

And companies tend to pursue more.

On the one hand, they need to support more people, and on the other hand, they also need to be accountable to shareholders.

So they could see that the expansion of promotion would bring more profit opportunities.

Kubo's Ishimura Mino said at this time, "President Takayuki, the biggest promotion channel now is probably your grassroots promotion model, or television and newspapers. And if I remember correctly, except for Tokyo TV and the economic news newspaper it supervises, other TV stations and newspapers have started to refuse cooperation with electronic games. I can't think of any other promotion channels."

Takayuki smiled. "So, this time, I invited someone who could be considered a considerable promotional force."

Takayuki turned to the door and said, "Ikeda-san, you can come in now."

Ikeda Daigo walked in wearing casual clothes and seemed to be holding something in his hand.

The Spring Comic Magazine was very popular throughout Japan, considered one of the most mainstream comic magazines.

But one editor from the Spring Comic Magazine was quite rare.

Everyone looked at Ikeda Daigo curiously, speculating about his identity.

Ikeda Daigo politely bowed to everyone and said, "Let me introduce myself. My name is Ikeda Daigo, and I am the editor-in-chief of the Spring Magazine."

Ikeda Daigo had recently been promoted from the original comic magazine editor to one of the editor-in-chiefs.

One of the biggest credits for this promotion was probably the game strategy section in the comic magazine that Takayuki and he had researched together.

Although there was no clear investigation, when the game strategy section appeared in the Spring Magazine's weekly manga, sales began to increase significantly, and the speed increased day by day.

The magazine's sales were almost tied to the Red and White Machine. The faster the Red and White Machine sold, the faster the magazine sold.

People's demand for game strategies exceeded Takayuki's imagination.

He had only wanted to increase the appeal of the Dragon Quest manga through the comic magazine channels.

Now, in this era, there was already a mature internet, and it wasn't hard to find strategies if you really wanted to. However, in Japan, there was still a large group of people who liked to buy physical things. Moreover, the comic magazine always got the first-hand strategies from Gamestar Entertainment, including some hidden elements of the games, helping OCD players complete the game achievements earlier.

Apart from Takayuki, the most pleasantly surprised person was Ikeda Daigo.

Because of this, he also became one of the contributors to the Spring Magazine's success. With enough experience, it was only natural for him to be promoted to editor-in-chief.

"President Takayuki's plan to expand promotion includes cooperation with our Spring Magazine. Under the Spring Magazine, there are multiple manga and literary magazines targeting teenagers."

Deep cooperation with the magazine, promoting on the magazine?

Representatives from Kubomoki and Wada hadn't finished listening to Ikeda's introduction when they immediately thought of this point. It was indeed quite attractive, bypassing newspapers and TV stations, and on top of that, there was a publishing group above the Spring Magazine. It might be weaker compared to the newspaper giants in Japan, but it wasn't bad either. At first glance, it seemed that the resistance of TV stations and newspapers was irrelevant.

"And just a few days ago, we have already discussed with President Takayuki a brand new plan, which is to launch a game magazine exclusively for the Red and White Machine, targeting the Red and White Machine only, and planning to publish it monthly. This will be a unique promotion channel for the Red and White Machine."

Everyone was stunned. A whole magazine dedicated to serving the Red and White Machine?

So aggressive?

This was indeed beyond everyone's expectations.

Actually, Takayuki had wanted to do this a long time ago.

He still remembered that when he was a child, besides playing games, his other favorite thing to do was to collect Popular Software, Computer Game Strategy, and UCG every issue...

At that time, these books could almost pile up as big and thick as a bed.

But rather than saying Takayuki planned to promote this thing, it was more about wanting to relive his childhood.

In this world, no one had made a game magazine yet, so he might as well make one himself. Now that the Red and White Machine had already reached 800,000 in sales and was getting closer to a million, launching an associated magazine would also have a sufficient audience for the magazine publisher.

So when Takayuki mentioned it to Ikeda Daigo a few days ago, he couldn't help but get excited. He had actually had this idea for a long time, but he had never been determined to do it.

But when Takayuki mentioned it, he immediately couldn't help but report this plan to the magazine.

And then, a few hours later, he received a clear reply.

It could be done, and the magazine would support it, because it was obviously a win-win situation.

The previous hot sales of the comic magazine were an example.

Splitting games out separately might be a bit early, but it wasn't a big problem either.

As soon as the plan was approved, Ikeda Daigo immediately came to Takayuki's house excitedly and talked with him all night about the concept of the comic magazine. Takayuki also brought in Sayuri to participate, thinking that more people would have more opinions, causing her to stay up all night and be unenergetic the next day at work.

After Ikeda Daigo finished speaking, Takayuki timely returned to the center of attention: "This is one of my expansion plans, and what I need you to cooperate with is to directly hand over any first-hand information that you can release to the Spring Magazine. This magazine will become the only channel for players to get the latest news and strategies, and players will also find it easier to stick around."

Retain existing players while continuously expanding. If you want to do it, do it resolutely. If you want to come up with a big move, I won't be polite either.

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