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A month after "King's Dungeon" went online, a bombshell news came out of Kongkong Studio.
The PVP system for "King's Dungeon" was about to go live.
As the countdown began, advertisements were deployed en masse, pre-launch events heated up, and real money turned into paid posters and traffic, luring back players who had abandoned the game and those who had never played "Princess Dungeon" into the game, thus inflating the daily active user count once again.
Meanwhile, the atmosphere in Kongkong Studio grew increasingly tense.
KongKong, having taken over all of Huang Ping's duties, was finally not as comfortable as before.
Bogged down by both minor and major tasks, his severe overtime work made his once overweight body slim down, yet his temper grew ever hotter.
Whether it was because he had been away from the production role for too long, KongKong's various skills seemed a bit rusty and made collaboration all the more troublesome.