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Chapter 57: A New Game with Normal Pricing?_1

Make a card-drawing game!

That was Ke Jin's first reaction when he received this special assignment.

Although the previous few games had made some money, the company's available funds were just under 20 million.

But for a game that's even slightly larger in scope, this amount of money is like a drop in the bucket.

Not to mention the classic AAA titles of the past, any one of which involved an investment of hundreds of millions of dollars.

Even for some high-quality 2D games, to polish them well often means tens of millions of dollars being poured in.

Although games like 'Hollow Knight' and 'Stardew Valley', which can be completed by one to a few people, only cost a few million to develop, it seems they don't cost much.

But you have to realize, their small development team's corresponding price is the lengthy time investment.

It took several years to polish and create such a 2D game.

Having so many IPs in hand, I can't possibly wait several years to make a single game.

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