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Saad was sort of person who didn't like boring stuff and it was good enough that he didn't feel bored yet. So he decided to delve deeper into it. He spent next hour reading about weapons and he started to feel more inclined towards being a non-combatant.

In all honesty, Saad's character Kael, was misfit for combat unless the vitality was unlocked. So it hardly mattered if he was using whip or not. He was just going to raise his mastery for now and complete the quests. Since his laptop was almost out of battery and he couldn't check the world tube right now, Saad decided to put the suit on.

It was fortunate that the VR suit used signals and not electricity, or else he would be doomed with the electricity problems of the city. The door was closed and Saad logged in to the chimerical world system.

It felt like, it's been ages since he had been inside Seraphia. His eyes opened up to see that he was inside his virtual reality room. As always, the snow was right there and the room felt a little chilly. He looked to the side to see that the window was open. He closed the window and then sat down on the bed. It felt great to be back from that hellish trial.

He decided to open up his character profile for now, to check on his newly acquired class and skills.

Character Window - ID: 1221

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Name: Kael Emberflame

Age: 15

Race: Human

Soul Resonance: Locked

Main Class: Whip Master Sub Class: Locked

Job: Apprentice Herbalist, Apprentice Merchant

Titles: Young Master of Emberflame (P), Witch's Apprentice- Novice (G), Shadow Bound (A)

Main Weapon: [Equip] Sub Weapon: Locked

Level: 16 (820/1200)

HP: 250/250

Wealth: 43 Spheres 14 quills

Attributes:

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Stamina: 54 Strength: 45.3

Agility: 154 Intelligence: 26

Charm: 25 Dexterity: 44.2

Vitality: (Unavailable) Arcane Points: Locked

Fame: 395 

Status point: 0

[Offensive Stats]

PATK: 112.1                            AATK: 30 

PCritical hit DMG:190%                  ACritical hit DMG: 180% 

 [Defensive Stats]

Shadow resistance: 50%          Metal resistance: 145%

Venom resistance: 50%           earth resistance: 145%

Cold resistance: 55%             Physical Resistance : 200%

PDEF:81.3                      ADEF: 0+ 58 (MW)

[Effect Stats]

Stealth: 80       Focus: 7.3

Evasion:92       Movement speed: 65

Retaliation: 20% 

[Special Stats]

Potential: locked

Virtue points: 20 karma points [Can buy divine authorities]

Taint points: 0

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Active Skills:

[Whip Strike]

Rank: Common

Level: 1

Skill Effect: The character cracks their whip with precision, delivering a swift and powerful strike to a single target. Lash Strike inflicts 50-70 PDMG and has a 16% chance to chance to apply a debuff, reducing the target's defense temporarily or evasion by 5% for 3.5 seconds.

Proficiency: 0/50

Stamina Consumption: 4

Cooldown: 10 seconds

[Grapple & Riposte]

Rank: Common

Level: 1

Description: The character expertly employs the whip, attempting to grapple a single enemy, momentarily immobilizing them. After successfully grappling, the character follows up with a powerful riposte, dealing damage and freeing the target. Successful riposte PDMG is 60 with 2 seconds grapple duration. +15% PDMG for each successful Grapple resistance check made by the character. +0.5% damage for each point in Agility or Dexterity.

Proficiency: 0/50

Stamina Consumption: 5

Cooldown: 15 seconds

[Whip of Fury] 

Rank: Common

Level: 1

Description: Unleash your ultimate attack, swinging your whip with incredible force, striking all enemies in a wide arc. The character delivers a rapid series of 5 strikes, dealing a base damage of 60 per hit. The area of effect covers a radius of 8 meters around the character, hitting all enemies within this range in 360°. Enemies hit by Whip of Fury suffer a movement speed reduction of 20% for 3 seconds.

Proficiency: 0/50

Stamina Consumption: 12

Cooldown: 60 seconds

[Lore Lexicon]

Level: 1

Rank: Uncommon

Activation Requirement: Must have spent at least 3 hours reading books every 3 days

Description: The character taps into their extensive knowledge gained from reading books, granting a temporary 20% bonus to intelligence, perception, and critical thinking. These bonuses last for a duration of 10 minutes. Reading speed is increased by 30% and chances of gaining permanent intelligence stat points is increased by 0.01%

Proficiency: 0/80

Activation time: 1 hour

Stamina Consumption: None

Cooldown: 30 minutes

[Shield Bash]

[The skill is unavailable!]

[Shield Wall]

[The skill is unavailable!]

Saad sighed as he tapped his shield skills to see that they had become unavailable. He was pleased with his three new whip skills but he couldn't help but feel that his efforts for learning the defense techniques had all becomes for naught. With a heavy heart, Saad decided to remove both unusable skills from his skill slots.

He had had also realized that his previously three different shadow based titles had merged into a single one; Shadow Bound. So he decided to check just what this new title was and he was pleasantly surprised.

Title: [Shadow Bound] [Active]

Rank: Rare

Shadowstep: Gain the ability to momentarily blend with the shadows, allowing you to move swiftly and undetected for 15 seconds with a cool down of 10 seconds. Stealth and evasion in darkness are increased by 20%.

Arachnid Slayer: Deal 20% increased damage to spider-like and shadow creatures.

Webweaver's Bane: Immunity to entangling effects caused by webs or similar constructs by 60%.

Eyes of the Night: Enhanced night vision, allowing you to see clearly in low-light conditions or complete darkness within a radius of 20 meters.

Venom Resistance: Gain 50% increased resistance to poisons and toxins.

Two common and one uncommon rank titles had merged to form a more effective resistance against shadow type creatures. Besides, now that he knew that Seraphia had more darkness type creatures, this title was perfect. He went back to then checking his passive skills and sighed once more.

Passive Skills:

[Luck's Favor]

[Indomitable Will]

[Whip Mastery –Novice]

Rank: Common

Proficiency: 0/300

Description: Enhances your proficiency with whips. As you continue to increase the level of your whip mastery, the damage, accuracy and critical rate will increase by 5% on every level up.

Damage Increase: +10%.

Accuracy Increase: +15%.

Critical Rate Increase: +10%

[Shield Mastery – Novice] [Unavailable]

[Throwing Mastery – Novice] [Unavailable]

Saad stared at his both unavailable passive skills. He had to remove them with a heavy heart. He should have just read about the skills and class specification beforehand. Seriously, so much had gone wrong because of his impatience. He had wasted so much times with throwing and using shield. Then again, perhaps it was good thing since he had that one quest which had defense skill learning requirement.

Still he could have just used his whip more and not wasted time with throwing. Which suddenly made him remember something important! His herbalism skill! He quickly scrolled down to check the life skills and only then he could feel like he could breathe again. His life skills were all intact. As per his knowledge now, while he would still be able to use other weapons now, there will not be any proficiency increase for those, since his main weapon is whip now. He would be able to use another weapon once his second class slot will open up. And Saad already knew what he was going to do.

After reading in depth, he had decided that he would be learning arcane arts. It was hard to forget the feeling of those powerful skills infused with arcane. He really wished that he could have gotten those things out of the dungeon but he didn't have many complains. He decided to check his inventory since he was thinking of now selling the weapons that were no longer related to him. He would still be attending the defense class, since those moves would still help him in combat later, even if he wasn't going to be a tank.

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