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21.1 First Dungeon?

Cinematic cutscenes were something that I honestly found myself skipping some of the time. It depended on how well-made and attention-grabbing they were, but I usually didn't care enough for me to not just skip them and get to the gameplay faster. Then again, if the music was great, then I might just let it play out just to see how well it mixed with the cutscene itself.

[Port Khong]

[Call of the Deep]

As the prompt above me floated lazily into the [Rig]'s walls, I suddenly found my mind's eye zooming all over the place. Like an actual drone shot of the supposed dungeon, I somehow saw where exactly to go, how many enemies were ahead, and just what type of place we were expecting to get into. It was as cinematic as it was unnecessary, but the way it was presented was both aesthetically pleasing and highly informative.

Unfortunately, that didn't mean that there weren't any side effects.

"U-Ughh..."

"Moriya?"

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