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157 - Investments

Coming out of the convention center, Alex commanded Oasis with a cold voice.

"Oasis, identify players intending to take advantage of Notch's kindness to try to receive compensation like Maria and as soon as they take action to do so, ban all of their accounts."

[Yes sir.]

[349 people were identified with this intention and this value continues to rise. All of these people have been put on the watch list and as soon as they do anything to try and put this idea into practice, they will be banned. The odds are that only 13% of those people will actually have the courage to do this, while the other 87% will just feel like it but will probably give up after seeing the other 13% getting banned and complaining on the forum.]

"Well done Oasis." Alex nodded in satisfaction as he dematerialized from the game and returned to his room.

In front of him was the computer he used to control the games he made.

With the investments he injected from the GP he received from ESW, the realism of each of the games was enhanced to a completely different level.

Alex had spent less than 1 million GP to develop Minecraft originally, with an injection of over 1 million GP into the game to add more mods, new features, new biomes, animals, monsters, gave the game a huge overhaul and made with old Players returning to the game in addition to attracting millions of new Oasis Players.

Minecraft, which was previously stagnant at around 100 million copies sold, had now jumped to 300 million, earning Alex another 4 billion dollars, not counting the earnings from VIPs, servers, Minecraft's income skyrocketed, generating a huge profit.

Of course, what helped attract so many more Players was that because everything was connected in Oasis, when new Players saw people talking about Minecraft and saw the Minecraft store on Hubs, they were curious.

Compared to ESW which involved killing monsters in a realistic game, or Fortnite which used guns to kill other Players, parents saw Minecraft as a safer option for children, who despite still having the option to kill monsters, like the game it was all square and seemed safer for children.

Since their kids were constantly asking to play Oasis too, the parents finally opted to let their kids play Minecraft.

Just like in Alex's previous world, Minecraft was starting to attract a much larger child audience than the adult audience, which didn't stop adults from playing, but compared to ESW, it was difficult for Minecraft to capture the attention of these people.

To further encourage children's parents to let them play, Alex adopted an idea he saw on Roblox in a previous life, creating an account with parental control, where parents could choose what their children would have access to, in addition to a monthly fee that Parents would pay to give their children some in-game credits so they could buy some Skins.

Parents saw it as a way to teach their children how to manage money, while children saw it as a way to earn free Skins every month, and in the end, the one who gained the most from this was Alex.

As for Fortnite, Alex noticed that despite the drop in Players with the launch of ESW, apparently those Players who went out to play ESW were still frequently playing Fortnite while traveling on the ESW, which had long journeys.

Even more so because Fortnite is a Free-To-Play game, it was a great way for Players to distract themselves during long trips in Elder Scrolls: Warcraft.

To also help these Players not get bored with the game, Alex also invested a few million GP in Fortnite to develop a new game map, as well as a story with some NPCs about an invasion of warriors from the past.

With the development of Season 2, Alex also developed another Battle Pass with several Skins and other Skins for the game store, which earned him a huge amount of money and GP.

And of course, he didn't forget about ESW, which was his main source of income.

Thus, Alex invested more than 10 million GP in the game, almost doubling the initial investment to launch the game.

This investment was something he had postponed because of the level of the Players.

As in the beginning the Players would take a long time to level up, Alex stopped investing GP in the development of mounts and higher level Dungeons, as it did not make sense to spend more GP in these areas and make the experience of the first levels mediocre.

Now that he had a lot more GP left, Alex started to develop these things.

Unlike WoW Classic, Alex saw how long the Players' travels around the world of Azeroth were taking with the map size so enlarged and decided to lower the level for the Players to unlock the mounts.

Looking at the Player list, Alex saw that the highest level Player was at level 14, while the average Player was still at level 8.

'I can set the mounts to be unlocked at level 20, just like in Myst of Pandaria.' Alex decided as he went back to developing.

Just like in WoW, each race would have a specific mount, and Alex decided not to change these mounts from the original game.

Even though these mounts were a little too common compared to the mounts that Players could unlock in the future while hunting the monsters, that was Alex's idea.

Players would be very happy to finally get a mount at level 20, but when they saw a higher level Player with a nicer mount, they would be jealous and their mount that was once really cool now looked a little too simple. .

This way, more Players would want to farm to level up and get the coolest mounts in the game.

"Mount Collection was my favorite part of the game…" Alex sighed as he remembered his childhood playing WoW with his friends. "Who would have thought that now I would be making mounts for Players to collect?"

Laughing, Alex continued developing the mounts and interiors of the Dungeons.

The aesthetic that Alex was using in the Dungeons was the same as the original Dungeons for most of the Dungeons, but considering the changes he made to the game, Alex had to adapt some monsters so as not to be too weak against Players who got Skills from other classes, in addition to creating some new dungeons to deal with these Players using some Elder Scrolls themes.

While Alex was developing these new game features, a very well-known Player just reached level 10 and was able to learn a Game Skill in real life.

Unfortunately for this Player, the current queue was several days long and he didn't have that much patience to learn it.

So, without thinking much, the Player quickly put a few million dollars into the game and bought the Skill he wanted to learn in real life.

Feeling the new information entering his mind, Tony Stark was shocked to see that he could actually learn magic while playing a game!

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