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Fiending

Oracle, Michael wasn't entirely familiar with just what this hero did, but he knew he was essentially a fortune teller with the power over fate... With abilities that both healed and damaged, granted defensive buffs, or even temporarily stop someone's death. Still, it wasn't as strong a choice as the others.

Shadow Demon, a support hero that was quite popular in the competitive Dota 2 scene from what Michael remembered, that didn't mean it was a perfect pick however. His abilities didn't really mesh together that well, while they could be combo'd together, they didn't really do all that much, aside from setting up opportunities for your allies.

Shadow Fiend, yeaaaah, the good ole' pub-stomper shows his face. He remembered this hero from his first game of Dota 2, when a Shadow Fiend somehow got max level and max items before fifteen minutes, one-shotting everyone and ending the game before anyone could do anything. Somehow though, the hero itself wasn't broken. It was balanced, kind of weak in the early game but had enough scaling to quickly get crazy.

Shadow Fiend's abilities were all based on one thing, damage. His spells could one-shot you when combined, his passive literally let him steal the souls of those he killed while boosting his damage, and his ultimate used those souls to deal even more damage. If it was only for the ability to steal souls, Michael would be leaning towards picking Shadow Fiend anyway.

Spectre, another super hard-carry, which essentially had to babysat the whole game until she levelled up enough to one-shot the enemy team. Super tanky, manoeuvrable, great damage, and the only thing holding her back was her lacking mana... Which wasn't really a problem for Michael. The only issue he could foresee is actually meeting Spectre, as she didn't seem to be able to talk, like, at all.

Spirit Breaker the 'Space Cow' as dubbed by the community... He deals more damage the faster he is, stuns people on hit, and can charge someone on the other side of the map to ruin their day. You knew you were screwed if you spotted the space cow charging in your general direction while you were out of position... Still, Michael wasn't sure how his charge would work in reality. You couldn't click on someone hundreds of miles away in real life after all.

Terrorblade, a demon who was so scary that he got sent to super hell, a prison inside hell... His abilities were all based around mirrors, or something like that. Conjuring copies of himself , conjuring copies of enemies, transforming into a massive kick-ass demon-thing, or swapping his health with others. Kinda cool.

Tiny, whose name is quite literally the opposite of his skill set. Tiny is a stone elemental-thing that grows bigger over the course of the game. His abilities are literally about causing avalanches, tossing people into the stratosphere, or hitting people with trees. The only issue Michael could see is the fact that the 'growth' ability isn't able to be disabled, meaning he might just turn into the Colossal Titan in Attack on Titan and permanently stay that way...

Visage, a gargoyle-thing that has what could only be called 'adaptive defence' along with a spell that did more damage based on the damage people took around him. The only ability Michael firmly remembered was his summons, which would fly around and annoy people. Other than that the hero was a bit lacklustre.

Wraith King, formerly known as Skeleton King, an undead guy who summons other undead, uses 'Wraith Fire', crits people on hit, and literally reincarnates when he dies. Honestly, Michael would've thought about picking him were he not already able to 'Respawn' without the Spirit's aid. Not to mention how annoying it would be to converse with a 'King'...

Dawnbreaker, one of the newest heroes... She was essentially a big ass paladin golem woman. She was essentially the humanoid version of Meridia's Dawnbreaker artifact, using light magic, fire, and her big ass hammer to hit fools. She could also heal, and had a global ultimate that let her crashland anywhere she wanted. One to think about if he ever had a gigga-undead guy that desperately needed killing... Wink wink, nudge-nudge?

All in all, the list presented to him had way more potential than any other he'd seen... Which was expected given the higher rank. He had a number of options, but right now he was leaning towards three, who he thought would all work well together.

Shadow Fiend, Spectre, and Medusa. Having each of them would massively increase his combat abilities, he'd become almost unkillable with Medusa's shield and Spectre's passive Dispersion. Out of all of them though, he was most curious of Shadow Fiend's ability to steal and manipulate souls. So that was what he was going to go with first.

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Spirit : Shadow Fiend

Level : 1

Abilities :

Subsume Soul (Rank 0) : Allows user to devour a soul in his possession, granting some attributes it originally possessed. The chance of gaining anything from a soul is determined by the soul's strength and the ability's Rank.

Shadow Raze (Rank 0) : Calls forth a blast of demonic energy to harm targets in an area, can be cast thrice in quick succession but only at varying distances. Enemies hit by multiple Shadow Raze's will take bonus damage.

Necromastery (Rank 1) : Allows user to steal the souls of those he kills, stored souls grant an increase in Strength when held up to a limit determined by user's intelligence and ability rank. User loses all stored souls when killed.

Presence of the Dark Lord (Rank 0) : User's presence now causes enemies' armour and defences to be weaker, the enemies themselves will find themselves less durable than before.

Requiem of Souls (Rank 0) : User utilises his stored souls to cast a demonic explosion that damages, slows, reduces magical resistance, and terrorizes enemies when struck. Requiem of Souls will automatically be cast when user dies.

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Yeah, anyone who's faced an experienced Shadow Fiend knows what true despair feels like...

Hope you bois liked the chap, if I missed anything please let me know. Thanks!

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