The Ancient Gods had a lot of fascinating settings, adding a bit of a challenge, but with great rewards to match.
For instance, during the monster raids, if, after building the Guild Hall, an application was made, depending on the level gap between the monster and the player, killing the besieging monster would provide varying levels of experience bonuses.
But if one is fully prepared, having put up city walls and only then applying, then the bonus is at its lowest.
The first scenario, while known to everyone, was not taken lightly for the sake of some experience points—it was no joke to risk the guild's base.
Naturally, the first situation almost never happened; the second was more common. When choosing a base, one would try as much as possible to avoid areas with many monsters or high-level monsters.
The way Starfire Guild played the game was truly unique and seemed like a farce to many players.