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Consideration of the charging model

Why did they use such a charging method? Clearly, Chen Zhao had thought about it carefully.

For the players, the fairest way to charge was to charge for buying and stopping, and to charge for time. For a game like World of Warcraft that required a lot of time, updates, and the cooperation of a large number of players to experience the fun, it was actually a loss to charge a fee.

This also increased the difficulty of the game, just like The Legend of Zelda: A game like wild breath only sold four million copies in the first month worldwide. Even though Chen Mo's reputation helped boost its sales in the parallel world, the VR version was still expensive, so the sales didn't increase by much.

There weren't many single player games that liked to buy out the entire server. Chen Mo wouldn't be happy if there were only five to six million players in World of Warcraft.

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