Even though many players enjoyed it, Chen Mo knew that the overall gameplay of COG was full of loopholes, and it was still far from being a qualified MOBA game.
In the eyes of ordinary players, this map was very interesting and different from any other game on the market.
All heroes had different positions and could cooperate closely.
They only needed to control one hero, which was more friendly to new players.
The pace was relatively fast, with a maximum of 40 minutes per game.
It took into account team cooperation and individual heroism.
Of course, it was hard for the players to sense the huge potential behind this game. They only had a vague feeling that this game was very fun.
However, this was not the case for Chen Zhao.
After seeing DOTA and LOL in his previous life, the two MOBA games that were extremely well-developed yet had completely different characteristics, the current COG was like a sieve in Chen Mo's eyes, full of holes and loopholes.