The number of sales of Diablo became a hot topic among industry professionals after its release.
"Have you seen Diablo's sales? It defies logic! How is it possible that it sold 1.87 million copies in the first month?"
"My goodness, 167 million RMB in profit in the first month? How is it possible, I thought third person games are ancient!"
"I don't buy it either, there wasn't anything particularly creative about the game. Moreover, it's a single player game, yet it wasn't even as rich in content as online games!"
"And the players are rating it highly!"
"Was it because of the quality of the game?"
"Regardless of the quality of the game, if the game wasn't good, the reviews wouldn't be that great. But the problem is that there were many copies, and really good reviews!"
"We have to look into it deeper, there must be something we are missing."
Most designers were really troubled by this.