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The Third Room

With no room to move and continuing to be interlocked in melee with the first half dozen of Red Ghost Kings, there was no time to run away from the incoming 'Fireball' attacks. Instead he used 'Lullaby' on the Red Ghost Kings near him, and then uprooted 'Fire Shield'. 'Lullaby' is a bard skill that can put enemies to sleep for a number of seconds. The time that they are asleep is significantly longer if the skill rank is higher. In Axel's case, all his skills were completely maxed out, and the 'Lullaby' had at least 9 seconds of effective sleeping time. Right as the first 'Fireball' landed, most of the destructive damage had been neutralized by the 'Fire Shield'. The remaining five 'Fireball' attacks were also somewhat absorbed by the 'Fire Shield'. While the 'Fire Shield' did have a strong barrier effect towards Fire type spells, Axel still took about 500 damage to his mana points. This was not a big deal since his mana points had long surpassed 2000 points after maxing out all his stats and skills.

Now that he had taken care of the multi-aggro from both magic and melee attacks, he commenced his attack on the Red Ghost Kings that had just shot the 'Fireball' attacks. He used 'Charge' to engage one of the ghosts and continued to slash at it. Right as he was about to do a second slash attack on it, it teleported behind Axel. This was the annoying part about fighting a ghost. Not only did it have 'Heavy Stander', but it could also instantly move across the dungeon room as if it was playing tag. This forced Axel to slowly run towards it again and attack it, which slightly disturbed his momentum in combat. Although the ghost was slain, there were four more ghosts, and Axel had to use the same methods to defeat. After a while of chasing down the ghosts are they kept teleporting, they were all dead. Now the ghosts that were asleep had woken up, but they hadn't detected Axel's presence yet.

By now, the cooldown on 'Final Hit' was gone, and he activated the skill once more. In a flash, most of the ghosts were finished off by the rampant forces of 'Final Hit'. Soon after, the next wave appeared, with a repeat of Cloakers again. The next eight waves were a switch off between ghosts and cloakers, and after a few minutes, the second room was cleared.

Although the first two rooms of Peaca Abyss Advanced Dungeon was somewhat of a breeze for Axel, even a single monster from this mob of monsters would be too much for the common player to handle. Not to mention, these monsters were absolutely almost the strongest existences in the new world that Axel had reincarnated into. At his current level in the new world, he would be an ant in front of these mobs from this dungeon. Then again, this was a dream, and the setting of Axel's character in the game of Mabinogi was that about Generation 22. It was far beyond in the storyline in the game, and the monsters were also considerably stronger as well.

Walking into the third room, Axel flicked the orb again. A dozen Armored Gremlins and Hollow Knights spawned in the room. Gremlins are short humanoid like lizards, and the armored ones were even more deadly than the normal gremlins. Armored Gremlins were extremely sly monsters as they would use skills in accordance to what their opponent was using against them. This meant that they had some level of intelligence, which can be quite bothersome when dealing with them in large numbers. Different colored Armor Gremlins had different abilities and habits.

Blue Armored Gremlins are tacticians, and are suited at surviving the longest by using 'Counterattack' and 'Defense' when their health points drop below 50 percent, and protects the Green Armored Gremlins if they are in danger. It is immune to physical attacks.

Green Armored Gremlins are healing experts, and focuses on using healing spells on the Pink Armored Gremlin if it is losing health points. It is immune to archery attacks

Pink Armored Gremlins are melee experts, and almost one hit kill players if players are caught off guard. It is immune to magic attacks.

Lastly, White and Black Armored Gremlins are expert bards, and they are able to buff all the Armored Gremlin's passive defense to a higher level.

The Hollow Knight is an black armored knight that can use both melee and archery. It has extremely high physical defense, and thus magic is most effective against it. Its strongest skill is 'Arrow Revolver' which Baxtor used in the previous fights.

While these monsters seemed very strong to the average player, Axel paid no attention to them. As the monsters were relatively in the same area, Axel continued to use 'Final Hit' and started chipping away at the Armored Gremlins. He killed every Gremlin except the Blue Armored Gremlin. He canceled 'Final Hit' and equipped a 'Chain-Cast' attributed Celtic Tribolt Wand. Using 'Firebolt', he killed the Blue Armored Gremlin in a single shot, and continued to 'Chain-cast' charge more 'Firebolt' spells. He continued to spam 'Firebolt' on the Hollow Knights one by one until they were all defeated. The next wave that appeared ever so suddenly was only about half of dozen monsters but the aura that they gave off seemed to faze the entire dungeon room. There were 4 Ghasts, and 2 Banshees.

Ghasts were undead one-eyed cyclops that had extremely high physical attack power. Not only that, it could Dual Aggro, which meant that even if a player managed to use 'Play Dead' which is an action skill to pretend to be dead, Ghasts were able to bypass the act and kill the player. Dual Aggro also meant being able to instantly attack two times in succession, which could kill the average player two times over at least.

Banshees were extremely powerful female spirits of darkness that had all the abilities of a Red Ghost King but it had some frightening abilities of their own added onto the list. It could use 'Petrificiation' which can trap the player in a stone like state for a period of time. This can be dangerous and take the player's life if they are not cautious. They also have the 'Summon Monster' skill which is able to summon a certain number of monsters and also respawn them afterwards. Banshees are able to summon normal ghosts, which can become their army inside the dungeon. With the combination of these two skills, it can be said that it is a mini-boss in terms of combat power.

Right as Axel was about to use 'Charge' one of the Ghasts, the Ghasts were immediately alerted, and the Banshee had summoned a half a dozen ghosts.

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