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Quester

Auteur: loliconist
Fantastique
Actuel · 7K Affichage
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Synopsis

The Isekai world now invading the Earth. We can learn the skill and ability to gain the power and strength. But.....

Étiquettes
3 étiquettes
Chapter 1001 - A beginning of the story

Around 2010, there are about thousand cases reported around the world about the sudden missing persons. The spirited away person cases keep growing year by year, non-stop investigations have been done by authorities to stop it. The truth of the incident have been a mysterious until the missing one returned from the other world, claims to be summoned there. More and more missing individual suddenly appears and make the same statement about being summoned hero in the fantasy world.

The returnees not only come back to the Earth themselves, but bringing their wife or husband that they married in the other world. Some even have children with them. The world because havoc for awhile, welcoming them into our world. Aside from that, the appearance of the fantasy peoples actually bringing disaster to the world as suddenly a weird virus spreading around the world and kill more 10 million peoples. No vaccines found for the virus until now.

Although the virus is a great calamity to humankind, but it's also evolving the Earth dwellers with new evolution, an Isekai power - Magic and Skill. The newborns now have gained the ability like the people who summoned into the other world. They can claim those ability after reaching the age of 12.

Thanks to the special church that established by organization called Earth Guild, the person who reaches the spesific age can register and claim their guild card to check their status. The returnees from other world have founded the organization to lead human to gain the power of people (especially the RPG gamers) dream of. The only missing element here is there no way people to level up in the world unless they been summoned into other world.

Today, in 2050, this weird phenomenal has been a life norms and almost all the human now have been registered in the Earth Guild and gaining their ability. Well, life doesn't fair, because only 1 per million persons lucky enough to get a 'class'. Without class, the person without doubt will label as a commoners, the mob without ability.

There are plenty of classes that granted for the lucky person, such as;

Fighter/ Warrior/ Soldier/ Swordman

The Fighter, believe it or not, is usually the most physically strong of all the class groups. This class usually specializes in melee attacks, whether with weapons or just plain old fists. This class generally has the best armor, and is the most skilled with the largest weapons. High HP, attack, and defense scores are a usually characteristic of the Fighter class. This class is usually utilized by players who favor a hack and slash style gameplay.

Assassin/ Ninja

The Assassin class forgoes raw strength in favor of a more subtle approach. Assassins generally have higher skill sets in the areas of stealth, sneaking, and smaller, quicker weapons. Assassins are also usually the best thieves of any class, and have no trouble finding places to hide. The Ninja class also usually begins with lower defensive stats than other classes, but offset that by being higher rated in lock picking, sneak attacks, and speed.

Mage/ Wizard

This class is the magical member of the group. The most skilled in the arcane arts, Mages are generally typified by their lack of traditional weaponry, foregoing steel in favor of fire, ice, and other spell use.

Archer/ Hunter/ Ranger

It's not tough to imagine what the Archer is good at. The Archer class is typically a woodsman style character, skilled with a bow and arrow. While Archers are most reliant on their incredible long-range skill to inflict damage, they can also be useful at close range, as most have some skill with short-range weapons.

Berserker

Their HP growth stats are often much higher to compensate for the necessity of close range, but weakness of armor class. Always near the top of the damage charts for melee classes, the Berserker excels in supporting a main tank in burning a single target.

Cleric/Priest/Enchanter

Cleric specialize buffing, de-buffing, cleansing, crowd control, and mesmerize (a form of long term mob group control). Often, the decision between healing and buffing was fight altering. They often are kitted with spells that alter weapon elements for the party, or mitigation spells/shields that prevent massive decimates.

Necromancer/Shadowknight

These classes excel at spreading disease and debuffs, while also contributing respectable DPS numbers. Necromancers often rely on similar stats to mages and play from roughly the same distances. They use spells of plague and disease to apply DoT (damage over time) and supplement the burst damage in the team. They also typically have a host of minions and undead to reanimate as servants.

Summoner

A Summoner, while usually a mage-type, can be any kind of secondary class for moderate damage/aid. The amount of summon creatures varies from title to title, but often have a considerable number of types/elements to aid in strategy.

Dancer/Bard

The Dancer and Bard classes often function like an enchanter. As their names suggest, they often function by using certain dances or playing certain instruments that perform various effects . For example, a dance or a song may raise allies attack and lower enemy defense. Some abilities will apply minimal damage and heal allies, and some will provide elemental effects.

Dragoon/Lancer

Dragoon/Lancer, is a class that specializes in using pole-type arms. They're often associated with dragons, hence the name, whether slaying or riding.

Those who gain the normal class already counted as the lucky one. But, among of the fortunate one, there always the greater auspicious individual, people with the special class. The special class, or known as the advance class is the higher form of the normal class, such as Knight, Paladin, Sage, and so on.

The higher level of normal and special class is elemental class. The lower elementals, the four elements, fire, water, wind and earth, will be placed in front their class, as example; Fire Dragoon. The person with this class quite rare.

The most rarest of all class is the noble class. The noble classes have their own level;

Divine class;

The highest and most powerful in their class. This title with added in front on the class, such as Divine Swordman. The most luckiest people in the world not only gain this class, but the special and elemental one too, such as Divine Holy Paladin.

Emperor/ Emperess Class - lower than divine but still great.

King/ Queen Class - like above

Saint/ Saintess Class - This class actually related to holy elemental.

Bishop Class - Same as Saint class

Grandmaster - This class is the special because everyone can own it as long as they can mastered and fully comprehended their normal or special class. Those who own this title mostly the oldies and veterans.

Master - Same as Grandmaster class, but in minimum requirement of mastering their class.

......

Well, that a simple explaination of the classes.

But guys, why, I, a young male, 12 years old, Asyraff, receive a class called 'Quester'?!

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