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Magic - 1

Rizevim entered the library, its shelves lined with ancient tomes and modern texts, each holding secrets waiting to be uncovered. With determination, he began his systematic approach, selecting books based on their topics to ensure he absorbed the knowledge in a structured manner. Time seemed to slip away as he delved into the depths of various subjects, his mind absorbing information like a sponge.

The library boasted a vast collection of books covering many topics, ranging from the arcane arts of magic to the advanced technology of Asgard. Within its shelves, one could find volumes on the intricacies of biology, the fundamental principles of physics, the complexities of human mathematics, and much more. Each book held the potential to unlock new understanding and expand Rizevim's knowledge beyond measure.

Magic had been achieved by great mystics from ancient times, whether miracles brought forth by 'Gods', demonic power of 'Devils, or else original theories on supernatural phenomena, they were all things that could be reproduced through formulas. All phenomena have fixed laws, which can be measured, and calculated, and their manifestation is derived through 'magic'.

Users harness magic through various actions such as gestures, rituals, thoughts, symbols, language, and formulae, tapping into mysterious and supernatural forces beyond conventional science or reality's laws. Their proficiency, personal power level, knowledge, and morality determine the extent of their abilities. Magic's inherent flexibility allows practitioners to achieve virtually any effect or phenomenon imaginable, transcending logic and common sense to alter reality.

Magical energy, like mana or energy from arcane beings, fuels all magical practices. Without this energy source, magic would be a mere myth and a powerless ritual. Magic encompasses diverse forms rooted in supernatural forces across different realms.

Magic users inherit esoteric powers, qualities, and traits that enhance their abilities according to their chosen form of magic. They embody both passive and active aspects, aligning with their intentions, ideals, and the laws governing the magical world. For instance, an Elementalist gains traits and abilities from the elements, intertwining with their physiological nature to manifest elemental magic.

As Rizevim began studying the topic of magic, he organized his knowledge for easier access to it later.

Magic can be broadly classified into the following categories:

 - Offensive Magic

 - Defensive Magic

 - Miscellaneous Abilities

Certainly, here are some additional classification systems for magic:

 - Abjuration: The power to protect/heal/support.

 - Animancy: The power to manipulate the forces of life.

 - Conjuration: The ability to create or transfer an item, object or living being to a specified

 location.

 - Divination: The power to gain information.

 - Enchantment: The power to influence the minds/emotions/senses of living beings and

 alter the quality& physical properties of objects & beings.

 - Nature: The power to control the forces of the natural world for a variety of effects.

 - Necromancy: The power to manipulate the forces of death.

 - Transmutation: The power to transform living or non-living things.

Following are the topics learned in magic:

 - Animation/Reanimation: The power to animate inanimate targets or reanimate corpses

 and dead beings.

 - Contract Bestowal: The ability to give a power, object or change an event through an

 agreement.

 - Contract Nullification: The ability to nullify contracts, oaths, pacts, and promises.

 - Creation: The power to create

 - Effect Field Projection: The power to project fields (often spherical) wherever the user

 wishes that applies specific effects to all inside the field.

 - Magic Aura: The power to surround oneself in any type of magic or magical

 energy/element.

 - Magical Pressure: The ability to generate enormous amounts of magic/magical/mana

 energy that is able to crush, damage, and/or manipulate the

 surrounding area.

 - Magic Conversion: The power to absorb matter/energy and convert into magic power.

 - Spell Creation: The power to create new spells.

 - Element Manipulation: Fire, Water, Air, Earth, Blood, Space, Time, Gravity, etc.

 - Magical Constructs: The power to create constructs out of magic/magical energy.

 - Magic Portal Construction: The power to create portals using magic/magical energy.

 - Magical Flight: The power to fly using magic/magical energy.

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