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Chapter 1: Getting Close With The Characters

There exists a game known as Pick me up.

It is a mobile game released by Mobius Co. LTD. a couple of years back and is subtitled Hyper Roguelike Summon RPG.

Today, we are marking the 2nd anniversary of Pick me up and its milestone of exceeding 100 million downloads. To honor this momentous occasion, I have been assigned to craft a special feature piece. Kindly handle it.

Pick me up has already garnered a significant following of 100 million users globally, but for those unfamiliar with it, allow me to reintroduce the game.

When Pick me up initially made its debut in the app store, many were doubtful.

Is this just another run-of-the-mill game?

Nevertheless, Pick me up gradually gained traction through word-of-mouth and has now evolved into a popular mobile game not only in Korea but across the globe.

What factors contributed to Pick me up's ascent to vying for the top spot in the worldwide mobile game market? Let's delve into its appealing aspects.

Firstly, the Mobius Summon System.

This pivotal system underwent approximately five years of development. Its core lies in randomly shuffling thousands of patterns to generate an endless array of heroes.

In essence, whether you draw hundreds, thousands, or even tens of thousands of times in Pick me up, the likelihood of obtaining duplicate heroes is nearly nonexistent. It defies conventional wisdom, yet Pick me up challenges that norm and distinguishes itself.

However, this groundbreaking system was merely a precursor, as more innovative systems awaited.

Secondly, The Quantum AI.

A few years back, there was a buzz surrounding a face-off between a globally renowned Go player and artificial intelligence. Ultimately, victory belonged to the artificial intelligence.

As a journalist, I have envisioned such a momentous event. In the foreseeable future, the highly advanced artificial intelligence depicted in films would come to fruition.

Ironically, this AI revolution commenced at a gaming company.

The key lies in the nurturing of tens of millions People addiction..

Mobius, the developer, implemented cutting-edge artificial intelligence technology that was believed to be years ahead of its time into a simple mobile game.

The characters in Pick me up exhibit emotions and cognitive abilities. When placed in a scenario, each character reacts uniquely, making demands, asserting themselves, refusing orders, or following them.

In the heart of the game, the battles showcase even more remarkable outcomes. Heroes autonomously strategize and utilize various tactics and formations without direct commands from the player.

Moreover, heroes exhibit different growth rates despite similar training, resulting in varying battle processes and outcomes even at the same level and grade.

As a result, there is no standard hero grading system or fixed training regimen like in other games. The vast number of heroes in Pick me up allows each one to excel beyond the rest.

This is why Pick me up has earned the moniker "the devil's game."

The realism is uncanny. Although the heroes are merely data constructs, they possess a lifelike quality.

Mobius has yet to disclose the intricate algorithm behind the game.

Recently, a major Chinese corporation attempted to acquire Mobius with a substantial sum, but the deal fell through. There have been numerous unsuccessful hacking attempts to breach the company's security or access the algorithm.

Lastly, the Roguelike aspect.

It feels lacking.

These two statements echo the sentiments of dedicated gamers in any game, highlighting the struggle of game developers to keep up with content demands.

In an interview, a representative from Mobius challenged hardcore gamers who invest significant time and money into the game:

Think you can conquer it all? I dare you to try!

When this interview was initially published, it was met with skepticism from many users. However, to this day, not a single user has managed to reach the end of Pick me up's main dungeon.

Not just millions, but billions or even tens of billions are poured into Pick me up by some users, who dedicate over 18 hours a day to the game.

Pick me up follows a hardcore rule.

At its unveiling, users were left puzzled. The hardcore rule meant that when a hero dies, they vanish without a trace.

Spending millions and investing countless hours, only to have the hero disappear after a single battle? In the early stages of Pick me up, this was highlighted as the game's major flaw and drew the ire of many users.

Mobius, however, made no changes to this rule. Instead, with time, people began to view it as an intriguing aspect.

A particular fanatic argues:

The heroes in Pick me up are meticulously crafted dolls that could easily be mistaken for humans.

So, it's only natural that death exists, just as there is birth through summoning, right?

Moreover, the stages in Pick me up change randomly, and the missions that appear are unpredictable. Since the battles are controlled by artificial intelligence, once a mission commences, the player has little room to interfere.

Furthermore, there are numerous variables that are impossible to predict. Sometimes a hastily assembled party conquers a highly challenging dungeon, while other times a team of elite 6-star heroes perishes in a low-level dungeon.

Nothing in Pick me up is set in stone.

It is in a constant state of flux.

Someone criticizes Pick me up in this manner:

Then what is the purpose of the players' existence?

Are they mere spectators? What's the point of playing a game that relies solely on luck and seems hopeless?

Isn't it just a pay-to-win game without any control or strategy, where you draw powerful heroes and send them out to win?

To that individual, I would like to introduce a master from Korea.

His account name is Loki.

He has completed around 4,500 paid summons, yet he has not acquired a single natural 5-star hero.

Compared to the 4th and 6th-ranked players globally who possess numerous natural 5-star heroes, his accomplishments seem insignificant.

He has only once succeeded in summoning a high-ranking hero, a 4-star.

Nevertheless, he confidently maintains his position as the top-ranked player in Korea and fifth globally. This demonstrates that Pick me up is not solely luck-based, but rather offers ample room for competition based on skill and strategy.

Even though the master cannot directly participate in battles, he can nurture heroes in various ways. By recognizing the talents and values of heroes beyond their status window and implementing effective training methods, he assembles parties tailored to each hero's performance.

While 1-star heroes are generally considered weaker than higher-grade heroes, Loki has shown that they are not always weak, but mostly so.

The Pick me up meta can be seen as split into before and after Loki published his strategy guide.

Moreover, if we enumerate the groundbreaking changes introduced by Loki to Pick me up

[Comments 3,135]

[Lv.51] Dawwww11

Agree 8,742, Disagree 6,644

Why is this journalist thriving and then falling flat? Is it appropriate to praise a single user in a game special feature article? Did Loki ask the journalist to do this?

[Lv.17] Hail Loki

Agree 513, Disagree 672

All hail Loki!

[Lv.3] Hssut-hssut-hssut

Agree 13, Disagree 5

I didnt know that theres a member of the RagnaLoki among the journalists on this site. Why isnt the CEO firing him?

[Lv.21] Diorama

Agree 11, Disagree 13

Honestly, Im not sure if Loki deserves all this praise. Isnt he just lucky?

[Lv.76] IBecomeADragon

Agree 3, Disagree 5

Whats this about RagnaLoki?

[Lv.31] Kukkukkukkuk

Agree 0, Disagree 0

Its a Loki fan group. To become an excellent member, you need to sign up.

[Blind comment]

Seris, I want to kiss your armpits! Smooch, smooch!

[Lv.15] ElectronicAnkleShackle

Agree 913, Disagree 132

All Hail Loki

All For Loki

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