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Door pathway and abilities

[A/N: This is for the people who want to know the abilities or future abilities of Leon, This is straight from the wiki.]

Sequence 9: Apprentice

Their abilities are rather strange. It can only be confirmed that this is the originating pathway of a mage. They are rarely trapped and very difficult to be stopped. They often are able to escape and pass through obstacles every time…

New Abilities

Door Opening: They can pass through obstacles and other solid objects.

They can use Spirit Vision.

They are able to open any lock which doesn't contain mystical powers, as well as a small number of locks that are augmented with Beyonder effects.

Sequence 8: Trickmaster

The corresponding Beyonders wield all kinds of strange but relatively weak spells.[1][2]Fog: Creates fog.

Wind: Creates a light wind.

Flash: Creates light.

Freezing: Freezes the target.

Tumble: Makes the ground beneath the target slippery.

Electric Shock: Shocks the target.

Bounce; They can cause objects to bounce.

Sequence 7: Astrologer

They have powerful divination abilities through the use of stars and crystal balls. By overlapping two people's appearances, even if they are disguised, the Astrologer can determine whether or not the two are the same person.

They can interfere with outside divination.

Disruption: They can interfere with other's spiritual intuition in the targeted surrounding area.

They have improved spiritual intuition.[3]

Sequence 6: Scribe

New Abilities

Record: After seeing a Beyonder power, they can attempt to Record the corresponding symbols, patterns, and labels, storing it for later use. This uses their Soul as a pen and their Spirit Body as the paper.[4]The probability of successfully Recording is not guaranteed for powers above Sequence 6. The higher the Sequence, the less likely it is to successfully Record it. Sequence 4 powers may not be able to be Recorded after attempting ten times.

Each Recorded power can only be used once.

They are limited to 1 power at the Demigod level, 8 for Sequence 5-6, and 20 for Sequence 7-9. After complete digestion of the potion, they can Record 3 Demigod-level power.

The effects of Recorded powers will be weaker than the original. Sequence 5 and 6 powers are half as powerful, and Sequence 7 and lower powers are almost as powerful as the original.

Once they further digest the potion, these limitations would be weakened.

Sequence 5: Traveler

New Abilities

Traveler's Door (Door of Teleportation, or Traveling): They can open a door to traverse the Spirit World while sensing the external world, which enables them to travel large distances extremely quickly as if it were Teleportation. The longer the distance, the longer it will take.[5]

The maximum distance is dependent on the user's Sequence and strength. In addition, they can send others through the door as well.

They are adept at Traveling through the Spirit World. They have an intuitive sense of direction that enables them to avoid getting lost while there.

Blink: This is Traveling rapidly in short distances, Travelers would leave afterimages in their wake. This is effective even in areas where teleportation is restricted.[6]

Invisible Hand: A telekinesis-like ability that can move an object from a distance.

Strengthened Abilities

Record: The amount of Demigod-level powers that can be Recorded has increased to 4, and the effects of these powers are close to that of Sequence 4. After complete digestion of the potion, they can Record 5 Demigod-level powers.

Sequence 4: Secrets Sorcerer

New Abilities

Secret Keeping: They can make things happen in secret, allowing them to evade Divination, Prophecy, and detection by Beyonder means.

Space Concealment: They can divide a place into two and hide a part, making it only accessible through a specific "door".[7]Every hidden space will have a "door".

They would have to exit through the corresponding "door" or directly remove the Concealment to exit the hidden space.

They are able to use this defensively by creating many sealed spaces with illusory doors between them and an incoming attack.

They can use this in order to create inter-spatial pockets by distorting and isolating part of the Spirit World. Then using the chaos created when the spirit world overlaps with reality. As long as there are proper coordinates, one can directly reach their destination, opening the "door" to that hidden area and entering this pocket space.

Exile: They can summon numerous distinct, dense, and overlapping illusory doors that almost wrap them. Once enemies are under initial control, they can be exiled into the corresponding chaotic dimension of Space-Time, with the different illusory doors depicting different scenes where danger and opportunity coexist.[8]This kind of Exile can only last for a short duration, after which the Exiled will return to reality.

Strengthened Abilities

Record: They can not only Record powers but even the "states" of various existences. Botis Recorded an attack from a particular "state" of Abomination Suah that would taint the vicinity with madness.[9]

Mythical Creature Form

As a Sequence 4 Demigod they receive some level of Godhood, and with it comes an incomplete Mythical Creature form, The small maggots generated from the Door Pathway's Mythical Creature form are called Worms of StarA Worm of Star looks like an insect formed from resplendent starlight, its body is bent into a semi-circle, forming a magical glow that resembled illusory doors.

Secrets Sorcerers can divide small maggots, and Worms of Star from their own Mythical Creature form. They can kill these maggots and wait for the minute Beyonder characteristics are released, then use the carcasses to contain the power that is bestowed by a high-level existence. Through this, they can use the carcasses of the maggots as high-level materials to create various charms and special bullets.

Doing this fractures their own Spirit Body, dealing considerable damage and making them unable to do this frequently.

They could assign Worms of Star to perform a simple task such as casting a Recorded Beyonder power. This is most prominently used in conjunction with Blinking, the afterimages produced would barrage their target(s) with their Recorded powers.

Sequence 3: Wanderer

New Abilities

Wander: They are no longer trapped by the Spirit World enabling them to enter The Cosmos, Wander through the Astral World, and head to different planets where they can encounter different civilizations.[10]

Sequence 2: Planeswalker

Just like the Fool Pathway, sequence 2 Planeswalker Beyonder Characteristic has a maximum of nine characteristics, with the limit lowered to 6 if there are three sequence 1 Key of Stars active.

Further information: Door Pathway/Misc

New Abilities

"They" can lock a targeted space and swap or move it somewhere else. The limit of this ability is a Backlund-sized city.

Strengthened Abilities

Replicate: "Their" power to Record Beyonder powers has been altered and strengthened, once "They" have sufficient understanding about the corresponding "objects", "They" can directly Replicate without having the need to Record."They" can Replicate Beyonder powers or Replicate people using Beyonder powers, allowing the corresponding powers to descend in reality, the latter can launch a single attack.

"They" can Replicate scenes, this is split into two parts."They" can cross all obstacles and distances if the corresponding scene still exists in the real world, directly descending to "Their" desired destination.

"They" can change the area around "Their" targets and allow the corresponding scene to manifest in the real world.

Symbolization: "They" were able to transform "Themselves" into symbols, allowing "Them" to effectively use the Astral World to head to different planets and worlds.[11]

Sequence 1: Key of Stars

Authorities

Position: "They" can precisely locate the Position of anything "They" desire anywhere.[12]

Sequence 0: Door

Authorities

Door: "He" has authority over space and everything related to the concept of a Door."He" can instantly open a door to anywhere "He" wants, being able to move "Himself" and others to any part of the real world, Spirit World and the Astral World. Amon's Avatars moved Klein out of the real world into the cosmos.[13]

"He" can create doors that open and close at the same time, preventing existences from knowing what is behind the doors.[14]

Space Destruction: "He" can tear open and collapse space, This a kind of space degradation and destruction causing the collapse and fragmentation of the surrounding void. Amon created an oval, starlight lit up illuminating Klein's figure, with an action of tearing, the space covered by starlight cracked as if the glass was being shattered, forcing Klein to rapidly expend Paper Figurine Substitutes and later, borrow the authority of Error to save himself.[15]

Sealing: "He" can open or close any Door everywhere in the world, thereby strengthening or weakening all and any forms of Sealing.If "He" chooses to affect the entire world, unless "He" put all "His" energy into this matter, such authority wouldn't be able to influence the entire world for too long Mr. Door's apotheosis ritual caused all physical doors everywhere to open and weakened all seals, causing most seals to fail such as the Azure Gate below the Cathedral of Waves and the New City of Silver's underground seal.[16]

Amon shut off everything related to the concept of a door, greatly strengthening the effects of any seal, this caused people to be unable to open ordinary doors and caused the orthodox Churches and secret organizations to be unable to use sealed items for a short period of time.[17][14]Even if a True Deity descended from the Astral World, it would still take "Them" a certain amount of time before "They" could break the restrictions.[17]

"He" can directly create various types of Seals. Amon created a "fishnet veil" that began to twist and reassemble, forming a strong cage trapping Klein, Inside the cage an illusory door appeared and moved quickly without being fixed in place.[15]

Strengthened Abilities

Conceptualization: "His" ability to turn into symbols becomes "conceptualized" allowing "Him" to turn into a conceptual creature that can avoid damage even caused by close proximity with a massive star.[18]

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