Needed Mods - Tech, Magic, Animal, Biomes, and more
------[Mods]------
--[World Changing/Generating]--
Lost Cities
Blood Moon
Dynamic Trees
Dynamic Surroundings
Pams Harvest Craft 2
Minecraft Comes Alive
Ancient Warfare
Twilight
Waystones
Young's Better Mineshafts
Young's Better Caves
Biomes O' Plenty
Dungeons(This one is very broad, think of it as a combination of many)
Ranked Undead(Undead are stronger and have ranks like Soldier, Knight, Elite Knight and etc AND can get stronger and evolve with time or kills)
Horrifying Spawners(My own creation, allows Spawners to spawn at least a dozen or more mobs every hour)
AquaCulture2
Travelers Backpack
Valhelsia Structures
Dried Spawn Eggs(Don't get this one confused with Crazy Craft, it will have mineable ores with Spawn Eggs inside, which can be used to create a spawner, but Dried Spawn Egg Ore is rare)
--[Magic]--
Botania
Thaumcraft
Astral Sorcery
Blood Magic
Mystical Agriculture
Inventory Pets
Nature's Aura
Doggy Talents
Electroblob's Wizardry
Mana and Artifice
Dimensional Doors
Roots
--[Animals and Creatures]--
Ice and Fire
Forestry
Wyrmroost
Vampirism
Mowzie's Mobs
Aliens Vs. Predators(For fun)
--[Tech]--
Applied Energistics 2
Tinker's Construct
Spartan Weaponry
--[Known Ores and Added Flora(Not including Pams)]--
Vanilla Ore: Iron, Coal, Copper, Lapis, Quartz, Diamonds, Netherite, Emeralds, Redstone
Added Ore from Mods(need help on this one): Rose Gold, Vintium, Certus Quartz Ore, Charged Certus Quartz Ore, Aquamarine(in water), Aluminum, Tin, Ardite, Cobalt
Added Flora and Fauna: Aum(Forest/Plains), Cerublossom(Forests/Plaines/Cold Biomes), Tarma Root(Swamps), Wakebloom(Oceans/Rivers), Desert Nova(Deserts/Sandy Biomes), Magic Crystal Flower(Grass),