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Terminology

Xianxia World

Central Continent

Northern Continent

Southern Continent (Where our MCs are currently at.)

Western Continent

Eastern Continent

Dark Continent

Lunar Continent

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Cultivation stages: The higher the small realm is, the darker the colour gets.

Body Tempering (9 stages)  - No qi aura

Qi Foundation (Infant, Middle, Peak) - Yellow Aura

Core Formation (Infant, Middle, Peak) - Green Aura

Nascent Soul Realm (Infant, Middle) - Blue Aura. (When in Peak stage, the aura turns to the shade according to the nature of martial arts the cultivator is practicing.)

  Immortal Ascension - Ascending to the upper realms while fighting the heavenly tribulation and heavenly beasts which are considered as the guardians of the Xianxia world.

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Mage tiers

Acolyte-rank- Unlocked 1st to 3rd mana circles (Expands mana capacity)

Apprentice-rank- Unlocked 4th to 6th mana circles (Still expands mana capacity with slight speed boost to mana recovery, and less likely to fall ill to mana exhaustion)

Master-rank- Unlocked 7th-9th mana circles. (No more addition to mana capacity, but adds incredible boost to mana recovery.)

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Martial Art tiers

Low-grade Martial Arts - Basically trash, why bother practicing it?

Normal-grade Martial Arts - The standard martial arts of cultivators.

Unique-grade Martial Arts - Rare and highly sought out martial arts in both Xianxia world and upper realms (According to Tang Xiurong)

Supreme-grade Martial Arts - The rarest and is considered the peak of martial arts. Only a few of these martial arts are known and only those who are considered overlords were known to have this level of martial arts.

Immortal Emperors - rumored to have ascended to the upper realms but died in xianxia world.

Still have a vague description about the realms in immortal rank (Mainly because Tang Xiurong still hasn't explained that part yet.)

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Elemental Affinities & Tiers

Common Elements:

Fire Element

Water Element

Nature Element

Wind Element

Earth Element

Lightning Element

Rare Elements:

Dark Element

Light Element

Time Element

Space Element

Affinity tiers:

None - No affinity

Low - Don't even bother practicing since it means you need to use at least three times the mana to use the spell that this level of affinity element had.

Normal - The common level of affinity tier.

High - About 30% of the population has this, considered to have the potential to be a talented mage. They only need to use 1/2 of the mana needed for the spells in the given elemental affinity.

Blessed - These guys... they're just godsent. They are literal main characters born with cheats in life. They only need to expand 1/4th the amount of mana in order to release the same output of spells in the said elemental affinity.

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Spell tiers

Basic-level

Intermediate-level

Advanced-level

God-level

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Treasures

Divine treasures

Spiritual treasure

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Weapons

Normal-grade

Unique-grade

Supreme-grade

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Sacred Lands - blessed areas that are rich with heavenly and earth qi, generating a unique dao law of its own.

(A/N: If you there's anything else you want me to add or clarify, just comment down here.)

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