Fatal Shot – A basic starting class. Focused on ranged combat, mainly using a bow and arrow, along with light options for close combat, such as short swords and daggers. The class is fast and flexible, emphasizing agility over strength.
Stat bonus per level: +2 Per, +1 Agi, +1 End, +1 Str, +1 free point.
Well, here we go. No surprises further down the list, this one seemed to be by far the most appealing choice. Disregarding the light options for close combat, if I had to fight in any way, which I strongly suspected I would, I would undoubtedly prefer to do it with a bow.
Caster – A basic starting class. The Caster focuses on magical combat, favoring wisdom and knowledge over strength and speed. The basic class is not attuned, meaning it is not specialized in any element or type of magic, so it is limited in power but broad in scope. Casters wield powerful destructive abilities, though they often lack defensive options. The class mainly uses catalysts such as staffs, idols, relics, or wands to amplify the power of magic.
Stat bonus per level: +2 Int, +1 Wis, +1 Will, +1 Per, +1 free point.
Well, this, if not everything before, confirmed that magic is a real thing. Although the concept of being a tough guy who shoots fire and bends lightning seemed appealing, I honestly would prefer just having a bow.
Healer – A basic starting class. The Healer can heal wounds, remove afflictions, and amplify the power of themselves and/or their companions. The basic class is not attuned, meaning it is not specialized in any divine power or type of magic, so it is limited in power but broad in scope. The class is weak in solo combat, with no offensive options, but powerful when surrounded by allies.
Stat bonus per level: +2 Will, +2 Wis, +1 Int, +1 free point.
And the last option seemed to be a healer. All the classes were "basic starting classes," which meant there were no special, superpowered starting classes. At least not for me. I also noticed that all the classes provided a total of +5 to stats per level, along with one free point.
Compared to the race, the classes seemed to offer more specialized stats but less overall, though this might be due to me being human. The healer class didn't appeal to me at all, though it did have an interesting line about divine powers. Does this imply the existence of gods? Could I perhaps become some kind of priest in the future?
"Hey, can you tell me anything more about these classes? Any advice or tips?" I asked, hopeful.
"Your path is for you to discover. Now choose a class before we proceed," the thing replied, leaving little room for further discussion.
Realizing it was best to choose the class I had planned all along, I selected the Fatal Shot class.
You have chosen the Fatal Shot class. Confirm?
It seems even the most powerful systems are prone to security warnings like these, I thought, as I confirmed my decision with the system.
"You have obtained the Fatal Shot class."
As soon as those words appeared before me, I felt a strange tingling in my head, neither unpleasant nor comfortable. At the same time, a few items appeared on the table in front of me. Before I had a chance to look closer, I was once again greeted by several system messages:
"Skill acquired": [Basic Fatal Shot (Inferior)] – The best friend of a Fatal Shot is the bow in its hand and the arrow in the heart of its enemy. Unlocks basic proficiency with bows, crossbows, and adds a tiny bonus to the effects of agility and strength when using a ranged weapon.
"Skill acquired": [Basic One-Handed Weapon (Inferior)] – A Fatal Shot may not be a master in the arts of close combat, but it's far from defenseless. Unlocks basic proficiency with most one-handed weapons and adds a tiny bonus to the effects of agility and strength when using an appropriate melee weapon.
"Skill acquired": [Fatal Shot's Eye (Common)] – The eyes of the Fatal Shot are trained to track and detect the weaknesses of their enemies. Allows the Fatal Shot to locate their prey more easily. Passively gives a small increase to the effect of Perception on visual organs.
Reading these three messages, my suspicions that this new system was extremely similar to video games or perhaps tabletop RPGs were once again confirmed. All three seemed quite basic, especially the two skills that literally had "basic" in their names. Both were simply "inferior" in what I assumed to be their ranking. The last one seemed a bit more interesting, being less basic and even considered a common rarity skill.
Additionally, I instinctively knew how Fatal Shot's Eye worked. I tried to focus, and suddenly, I felt my vision become much clearer than before. It was as if I were gradually shifting from low quality to Full HD in about 5 seconds or so while concentrating. I looked around, amazed at how distinct everything appeared. When I deactivated the skill and my vision returned to normal, I checked my resources and saw that my stamina had dropped from 70 to 68, with mana and health remaining at full.
I closed the window and looked at the items on the table. I glanced at the thing sitting eerily still and asked, "I assume these things are for me?"
"Yes," it replied. "They are basic starting equipment based on your initial class. Now, for the final step of the introduction. Some necessities are given to all new initiates of the system."
And, as it finished those words, I was once again greeted by a screen appearing before me.
"Skill acquired": [Identify (Inferior)] – Basic identification skill, known to all except the smallest children of the myriad races. The skill allows you to attempt to identify any object or creature you are focusing on.
A skill that would actually allow me to get some semblance of information, perhaps? Something I felt I seriously needed. Only more and more questions kept appearing throughout this entire introduction trial, with little to no answers.
"The time allocated for the introduction is coming to an end in 10 minutes, and you will be transported to the tutorial. It is recommended that you acquire the equipment given before the end of the introduction, or the items will be lost," the thing said, causing me to panic slightly as I stood up to grab the items from the table.
The items included a bow and a quiver, a cloak, a knife, and a small pouch attached to a belt. They all looked quite medieval. The bow was made of wood, unlike the digital bows I was used to, which were typically made of aluminum and other composite materials. The string itself seemed to be made of silk, perhaps. I was honestly unsure.
The cloak was made of a rather rough material, resembling burlap, but it seemed quite durable. The quiver was made of wood, with leather wrapped around it, and a leather strap to wear it on the back.
The knife was as simple as it looked, just a steel blade attached to a wooden handle. The quality of all the items seemed very good to me. Last but not least, I looked at the small pouch, and upon opening it, I found a few small bottles.
As I wondered what they were, I almost slapped my own head, remembering my identification skill. I began to focus on one of the bottles containing a red-tinted liquid, and after 3-4 seconds, a new screen appeared:
[Health Potion (Inferior)] – Restores health when consumed.
What was I expecting? As simple as it sounds. I used Identify on the other items in the pouch, one by one, finding a total of 3 health potions and 3 stamina potions, which did exactly the same thing as the health potion, but for stamina.
Closing the pouch, I moved on to the other items. The bow, knife, and cloak yielded no results, only informing me that the wooden bow was a wooden bow and that the brown cloak was a brown cloak. With little hope, I inspected the quiver and was pleasantly surprised:
[Enchanted Quiver (Common)] – A quiver enchanted with the ability to conjure arrows of common rarity when infused with mana.
That definitely seems useful, I thought. As I finished my inspection, I was gently reminded that I didn't have infinite time.
"Two minutes remaining until the tutorial begins."
I hurried to put the cloak over my head and began fastening the belt with the pouch, slinging the quiver over my shoulder. Fortunately, it already had dozens of arrows. The belt also came with a small sheath, into which I promptly placed the knife and fastened the small leather buckle meant to keep it in place.
Finally, I took the bow in my hand, with no obvious place to secure it. After thinking for a moment, I put it over my shoulder and got ready for whatever was to come.
"10 seconds remaining until the tutorial begins," the humanoid thing reminded me.
"It was nice meeting you, I guess, whatever you are," I said, waving goodbye. A bit scared, but more than that, I felt a small sense of excitement building in the pit of my stomach.
"Introduction sequence complete."
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