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Inside of the same building that contained Gaia, the devs were hard at work to push a mew update.

One of the many complaints given by the players was the lack of an actual value for health, stamina and mana.

Not only the lack of a real number on them but the stats that each character had felt less impactful without knowing what each of them could do.

Players had figured out that strength affected your physical power and vitality affected your health, agility affected speed and the magical stats would affect mana cost and damage respectively for wisdom and intelligence.

The thing that many would also learn was the apparent secondary effect of each stat like strength affecting your carry weight when bringing bodies back to the guilds.

Vitality would increase natural health regen and base defense.

Agility was used by rogues as their main damage source in conjunction with strength.

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