Duanmu Huai was not surprised by the dwarf's request. In fact, many of the long-term tasks that players have experienced have similar plotlines.
Accept Task A to take person A to person B, but person B is not there, then accept Task B to find person B, and when you find person B, they can't go back. If you want them to go back, you must complete Task C which person B gave you. But in order to complete Task C, you have to do the pre-task D…Ah, the blood pressure is going up all of a sudden.
Of course, for players, most of these tasks can often be simplified to "who to kill," "where to kill," and "how many to kill."
And now it's the same for Duanmu Huai.
"We've recently dug up an ancient ruin underground!"
Where to kill is no longer a problem.
"But what we didn't expect is that there's a bunch of damned ratmen in there! We have no clue where they came from, but they've quietly set up their camp right under our noses!"
The question of whom to kill has also been answered.