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Why Don't We Surrender? (2)

Éditeur: Atlas Studios

This method of winning required a high level of teamwork.

Defend, attack, and mine. Only a reasonable combination could allow them to obtain the final victory.

This time, it was a custom room. There were only 12 players. If it was a match-up match with a huge number of people, it would test the chemistry of the two teams.

The second method was relatively simple and crude.

Based on the number of kills, the team that killed more than the total number of participants x5 would win.

In order to ensure fairness during this period, the resurrection time would be extended after a player was killed. The upper limit of resurrection was ten times.

The last way to win was what was commonly known as destroying the crystal in traditional MOBA games.

There was a flag in each camp base. The HP of this flag was x1,000 of the participating players. As long as they could successfully destroy the base flag in the enemy player camp, they would win.

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