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Super Virtual Game Plan (2)

Éditeur: Atlas Studios

For example, in terms of domain dungeons.

However, the workload for dungeon development was too huge. He still had to plagiarize from relevant technologies in the future.

In other words, he had to plant the seeds in advance and plagiarize the finished products from the future.

But there are also drawbacks.

At this stage, the knowledge implantation technology had a capacity upper limit, and future super virtual technology might be a product of N generations' updates. There was incompatibility.

Relying on plagiarizing the contents of the future database to create the virtual dungeons was time-consuming and laborious. At the same time, the efficiency was very low.

Wei Wei proposed a more effective method in this direction.

That was to let players personally collect data and create a domain dungeon. As long it was certified by the Dungeon Review Department, they could publish it in the game and enjoy the share of the dungeon's profits.

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