World-building was always a subtle affair, in my opinion. As a seasoned cutscene skipper, I wasn't always the best when it came to video game stories. As such, I usually just relied on context clues and background information to piece together what exactly was happening in the game. Of course, if the information I got was interesting enough, I'd actually start wiki-diving the game and learn the story from there. And while I know it was pretty much frowned upon to do such a thing, I really didn't care. I'd rather speedread through the lore than listen to it or read it in-game when I was supposed to be playing the damn thing.
But then, this wasn't a game anymore, wasn't it...
"Okay, Guidance. Can you give us some clues as to what's happening right now?"