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A shifting Labyrinth

Eisen walked through the dungeon for a short while, trying to check on everything to see how the expansions were working. Each floor of the dungeon was getting more and more complex, and even though some of the changes had been relatively minuscule, the overall balance of the dungeon improved considerably as well. On the first floor's town, they had set up a 'review booth' to get the opinions of the people that challenged the dungeon, to figure out how to make it more fun to them, in an attempt to get more people to actually seek out the dungeon, and how to make it more challenging. Not only would this keep them in the dungeon for longer at a time, giving Sigurd more Dungeon Points to use on the expansion, but players were also killed more frequently now, giving Fafnir some more experience than before. But even though that was the case, no matter how many times they died, a lot of the players still came back and kept on trying to clear the dungeon.

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