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Reference Info. Subject to Change. (Recommended: Skip This Chapter)

- Cultivation Equivalent to Contractor Stages; General Rankings

[First Stage] - Energy Condensation -> Affinity Awakening

[Second Stage] - Foundation Establishment (Nine Stages - Pond, Creek, Stream, River, Lake, Lagoon, Cove, Sea, and Ocean) -> Affinity Foundation(s) (Nine Elements)

[Third Stage] - Core Formation -> Paktierer Core Formation

[Fourth Stage] - Core Strengthening (Nine Stages) -> Core Runic Imprints (Nine Stages)

[Fifth Stage] - Nascent Soul Formation -> Internal Gate Opening

[Sixth Stage] - Little World Formation/Creation

[Seventh Stage] - Soul Ascension -> External Gate Creation

[Eighth Stage] - Martial Overlord -> Paktierer

[Ninth Stage] - King's Reign -> Summoner's Reign

[Tenth Stage] - Emperor's Domain -> Summoner's Domain

[Eleventh Stage] - Deity's Sovereignty -> Contractor's Authority

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- Elemental Affinity Tiers

:Embryonic

:Neophyte

:Recognition

:Authority

:Assimilation

:Paragon

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System Functions:

- Self-Scan

:Located in chapter titled: 'Up-To-Date Stats'

:Spoiler Alert, don't check unless on current chapter.

:Solution to copy and pasting the 'Stats' page in chapters; it just uses too much space

:Individual updates will still be posted time-to-time in chapters, like when something is updated a 'system alert' will be made

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- Contracts

:Located in chapter titled: 'Up-To-Date Stats'

:Spoiler Alert, don't check unless on current chapter

:Types:

:Contract

:Soul Contract

:Seal?

:Soul Binding?

:Sworn Loyalty? Brotherhood?

:Pact? Covenant?

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- Inventory

:Located in chapter titled: 'Up-To-Date Stats'

:Spoiler Alert, don't check unless on current chapter

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- Random Summoning

:For Random Summoning of a specific tier, the cost (in Spatial Credits) is as follows:

:Random Tier (Usually Common/Uncommon) - 5 SC

:Rare - 10 SC

:Royal - 30 SC

:Imperial - 60 SC

:Legendary - 100 SC

:Mythic - 150 SC

:Unique - Unavailable

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- Direct Summoning

:Direct Summons through specific:

:Items

:Chants/Spells

:Altars

:Rituals

:Summoning Orbs/Crystals

:Etcetera

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- Missions

:Difficulty Ranks:

:Common

:Uncommon

:Rare

:Royal

:Imperial

:Legend

:Mythic

:Unique

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- Shop

:The shop items of a specific tier are averagely priced (in Spatial Credits) as follows:

:Common/Uncommon - 5 SC

:Rare - 10 SC

:Royal - 30 SC

:Imperial - 60 SC

:Legendary - 100 SC

:Mythic - 150 SC

:The shop contains:

:Various Items

:Bloodline Extractions

:Rare Materials

:Weapons

:Direct Summoning Orbs/Crystals

:Etcetera

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- Cultivation Milestones & Achievements Sub-Mission Function

:Cultivation Milestones

:Achievements

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- Trade-In Sub-Shop

:Items/materials can be traded in for items of equal value.

:Items/materials can be traded in for credits. The type of credit given will be rolled randomly, either Spatial or Syndicate.

:However, some items will give a specific credit if they are along the lines of the spatial or chaos element. For instance, spatial-type items will guarantee spatial credits, while chaos-type items will guarantee syndicate credits.

:I will use a randomizer or flip a coin in the future when the trade-in system is used, and decide the credit amount based off of logic. Was the randomizer part a joke? I don't know, you tell me?

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- Research and Investigations Sub-Mission

:Research

:Investigations

The cultivation stages describe qi and body refinement cultivators in the world the story takes place.

The summoner/contractor stages are the names the system refers to for the main character's unique cultivation style.

Ranks may be entitled to change in the future, most initial ranks will be split into 9 sub-stages.

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