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Why the bug I wrote became a core gameplay mechanic?!

This book is also known as: "How Programmers Turn a Crappy Game into a Timeless Classic with a Single BUG" Recently, the president of Nitiandang, Gu Fan, once again fell from grace due to a minor bug in his new game. As a top-notch designer in the industry, all of the games designed by Gu Fan have very distinct characteristics: At first, players felt that these games were monotonous, dull, and purely revolting garbage. However, once players discovered a major bug, the gameplay underwent a drastic transformation, rendering them sleep-deprived and unable to quit! So, players once again launched a major debate over "whether this is actually a bug or a game mechanic." In response to this, Gu Fan clarified in an interview with all seriousness: "Hello everyone, I'm the game designer Gu Fan, but you can also call me by my English name: fan·gu (means rebel). "I want to reiterate firmly that these so-called 'core gameplays' were not part of our company's original design—they are bugs! It's just that we didn't fix them because the players liked them!"

Inebriation-seeking Blue Shirt · Juegos
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495 Chs

Chapter 273: Organize a Guild Group

As these words came out, the four alternate account fans on the scene all struggled to keep a straight face.

God damn, we're helping out too, who's carrying whom here!

But in the current situation, expecting Instructor Ding to solo the dungeon was hardly possible anymore; these four players with alternate accounts, who were originally just there to play dead bosses, now had to roll up their sleeves and get to work.

As a result, they wiped for another three hours.

Although Instructor Ding had gained strength after levelling up, becoming much more powerful than when he was at level 12, his higher-level skills, though weakened, could still play a role in the mechanics. But the problem was, the other four teammates had become weaker!